Ajout d'un compteur de FPS en mode DEBUG
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@ -1,7 +1,7 @@
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import math
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import math
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import random
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import random
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from pygame import display, image, surface, transform, draw
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from pygame import display, image, surface, transform, draw, font
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from pygame.locals import RESIZABLE, SRCALPHA, FULLSCREEN
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from pygame.locals import RESIZABLE, SRCALPHA, FULLSCREEN
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import src.engine.engine as engine
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import src.engine.engine as engine
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@ -112,6 +112,11 @@ class Renderer:
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self.render_boss_fight_scene(delta)
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self.render_boss_fight_scene(delta)
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self.render_boss_fight_gui()
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self.render_boss_fight_gui()
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# Conteur de FPS en mode DEBUG
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if self.engine.DEBUG_MODE:
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self.window.blit(font.SysFont("Arial", 20).render(f"FPS: {self.engine.clock.get_fps()}", True, (255, 0, 0)),
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(0, 0))
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# Apres avoir tout rendu, on met à jour l'écran
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# Apres avoir tout rendu, on met à jour l'écran
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display.update()
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display.update()
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