From 866d964c2574985b7c0d61fd2752822fda9602d4 Mon Sep 17 00:00:00 2001 From: yannis300307 Date: Sun, 14 Jan 2024 20:07:19 +0100 Subject: [PATCH] =?UTF-8?q?D=C3=A9but=20de=20rendu=20de=20la=20vie?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/engine/renderer.py | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/engine/renderer.py b/src/engine/renderer.py index 111468f..93a2a18 100644 --- a/src/engine/renderer.py +++ b/src/engine/renderer.py @@ -488,6 +488,11 @@ class Renderer: def render_boss_fight_scene(self, delta: float): """Rend les sprites du joueur et du boss lors d'un combat de boss.""" + # On rend le fond qui correspond au points des 2 concurents + total_point = self.engine.boss_fight_manager.player_points + self.engine.boss_fight_manager.boss_points + draw.rect(self.window, (75, 50, 255), (0, 0, math.ceil(display.get_window_size()[0]*(self.engine.boss_fight_manager.player_points/total_point)), display.get_window_size()[1])) + + # On récupère l'image de l'animation du boss boss_animation: Anim = self.boss_fight_boss_animations[self.engine.boss_fight_manager.current_boss_animation] frame = boss_animation.get_frame(delta)