Ajout de la redimension automatique des labels

This commit is contained in:
Yannis 2024-01-07 12:14:00 +01:00
parent 43be50f410
commit 51c20b5e67
Signed by: yannis
SSH key fingerprint: SHA256:Bz8K8QiTYUudf8MlthTM9MCLfgiYf/U1md3V9g9Wo14
4 changed files with 70 additions and 2 deletions

View file

@ -5,6 +5,7 @@ from src.engine.entity_manager import EntityManager
from src.engine.event_handler import EventHandler
from src.engine.event_sheduler import EventSheduler
from src.engine.map_manager import MapManager
from src.engine.menu_manager import MenuManager
from src.engine.renderer import Renderer
from src.engine.enums import GameState
import pygame
@ -35,6 +36,7 @@ class Engine:
self.boss_fight_manager = BossFightManager(self)
self.event_sheduler = EventSheduler(self)
self.dialogs_manager = DialogsManager(self.event_handler)
self.menu_manager = MenuManager()
def loop(self):
"""Fonction à lancer au début du programme et qui va lancer les updates dans une boucle.

View file

@ -8,12 +8,13 @@ class Widget:
class Label(Widget):
"""Un widget de texte."""
def __init__(self, x: int | float, y: int | float, text: str, size: int | float, centered: bool = False,
is_window_relative: bool = -1):
def __init__(self, x: int | float, y: int | float, text: str, size: int | float, color: tuple[int, int, int],
centered: bool = False, is_window_relative: bool = -1):
super().__init__(x, y, is_window_relative)
self.text = text
self.size = size
self.centered = centered
self.color = color
class Menu:
@ -31,7 +32,16 @@ class MenuManager:
def __init__(self):
self.menus = {}
self.active_menu: Menu | None = None
def register_menu(self, menu: Menu, name: str):
"""Ajoute le menu donné au manager de menu avec le nom donné."""
self.menus[name] = menu
def show(self, name: str):
"""Affiche le menu au nom donné."""
self.active_menu = self.menus[name]
def hide(self):
"""Affiche le menu actuelement à l'écran."""
self.active_menu = None

View file

@ -7,6 +7,7 @@ from pygame.locals import RESIZABLE, SRCALPHA, FULLSCREEN
import src.engine.engine as engine
from src.engine.animation import Anim
from src.engine.enums import GameState
from src.engine.menu_manager import Label
class Renderer:
@ -111,6 +112,9 @@ class Renderer:
self.render_boss_fight_scene(delta)
self.render_boss_fight_gui()
# Rend les menus
self.render_menus()
# Conteur de FPS en mode DEBUG
if self.engine.DEBUG_MODE:
self.window.blit(font.SysFont("Arial", 20).render(f"FPS: {self.engine.clock.get_fps()}", True, (255, 0, 0)),
@ -146,6 +150,47 @@ class Renderer:
# Apres avoir tout rendu, on met à jour l'écran
display.update()
def render_menus(self):
"""Rend le menu enregistré comme visible."""
window_size = display.get_window_size()
# Si un menu est affiché, on itère dans tous ses widgets
if self.engine.menu_manager.active_menu is not None:
for widget in self.engine.menu_manager.active_menu.widgets:
# On multiplie les coordonnées par la taille de la fenetre si besoin
if widget.is_window_relative == 0:
x = widget.x * window_size[0]
y = widget.y * window_size[0]
elif widget.is_window_relative == 1:
x = widget.x * window_size[1]
y = widget.y * window_size[1]
elif widget.is_window_relative == 2:
x = widget.x * window_size[0]
y = widget.y * window_size[1]
else:
x = widget.x
y = widget.y
# On vérifie quel est le widget
if isinstance(widget, Label):
# On multiplie la taille du texte si besoin
if widget.is_window_relative == 0:
size = widget.size*window_size[0]
elif widget.is_window_relative == 1:
size = widget.size*window_size[1]
elif widget.is_window_relative == 2:
size = widget.size*min(window_size[0], window_size[1])
else:
size = widget.size
text_font = font.SysFont("Arial", round(size))
rendered_text = text_font.render(widget.text, True, widget.color)
if widget.centered:
self.window.blit(rendered_text, (x-rendered_text.get_width()//2,
y-rendered_text.get_height()//2))
else:
self.window.blit(rendered_text, (x, y))
def render_dialogs_box(self):
"""Rend la boite de dialogue lorsqu'un dialogue est lancé."""

View file

@ -4,6 +4,7 @@ from src.custom_AI import WolfAI
from src.engine.animation import Anim
from src.engine.engine import Engine
from src.engine.enums import GameState
from src.engine.menu_manager import Menu, Label
class Game(Engine):
@ -28,6 +29,16 @@ class Game(Engine):
self.event_handler.register_button_area((0, 0, 0.1, 0.1), lambda : print("salut"), 0)
self.setup_main_menu()
def setup_main_menu(self):
"""Crée les éléments du menu principal."""
menu = Menu()
menu.add_widget(Label(0.5, 0.1, "The Forest's Secret", 0.1, (0, 255, 0), True, 2))
self.menu_manager.register_menu(menu, "main")
self.menu_manager.show("main")
def create_player_entity(self):
"""Crée une entité joueur."""
anim = Anim(0.5)