Merge remote-tracking branch 'origin/game_assembly' into game_assembly

This commit is contained in:
Yannis 2024-01-09 12:00:57 +01:00
commit 4a613ccfb6
2 changed files with 21 additions and 6 deletions

View file

@ -124,7 +124,7 @@ class Renderer:
True, (255, 0, 0)), (0, 30))
self.window.blit(font.SysFont("Arial", 20).render(f"Zoom: {round(self.engine.camera.zoom, 2)}",
True, (255, 0, 0)), (0, 60))
self.window.blit(font.SysFont("Arial", 20).render(f"Volume: {self.engine.sound_manager.music_get_volume()}, Pos: {self.engine.sound_manager.music_get_current_song_pos()}s, Index: {self.engine.sound_manager.music_current_index}, Paused: {self.engine.sound_manager.music_is_paused}",
self.window.blit(font.SysFont("Arial", 20).render(f"Volume: {self.engine.sound_manager.music_get_volume()}, Pos: {self.engine.sound_manager.music_get_current_song_pos()}s, Index: {self.engine.sound_manager.music_current_index}, Paused: {self.engine.sound_manager.music_is_paused}, Shuffled: {self.engine.sound_manager.music_shuffle_playlist}",
True, (255, 0, 0)), (0, 90))
self.window.blit(font.SysFont("Arial", 20).render(f"Track: {self.engine.sound_manager.music_current_song}",
True, (255, 0, 0)), (0, 120))

View file

@ -1,4 +1,5 @@
from pygame import mixer
from random import randint
class SoundManager:
def __init__(self, music_base_volume: float):
@ -9,6 +10,7 @@ class SoundManager:
self.music_current_song = ""
self.music_play_playlist = False
self.music_current_index = 0
self.music_shuffle_playlist = True
self.music_before_pause_pos = 0
self.music_before_pause_song = ""
@ -30,7 +32,6 @@ class SoundManager:
if self.music_next_request:
self.music_next_request = False
mixer.music.fadeout(1)
print(self.music_playlist)
if len(self.music_playlist) == 0:
pass
@ -40,16 +41,27 @@ class SoundManager:
if self.music_current_song in self.music_playlist:
just_played_index = self.music_playlist.index(self.music_current_song)
if len(self.music_playlist) - 1 <= just_played_index: # Dernier son de la playlist / la playlist a rétréci entre temps
if self.music_shuffle_playlist and len(self.music_playlist) != 1:
while True:
new_index = randint(0, len(self.music_playlist) - 1)
if new_index != just_played_index:
break
self.music_current_index = new_index
self.__music_play(self.music_playlist[new_index])
elif len(self.music_playlist) - 1 <= just_played_index: # Dernier son de la playlist / la playlist a rétréci entre temps
self.music_current_index = 0
self.__music_play(self.music_playlist[0]) # Recommence depuis le début de la playlist
else:
self.music_current_index = just_played_index + 1
self.__music_play(self.music_playlist[self.music_current_index]) # Joue la musique suivante dans la playlist
else: # Song removed from playlist, no idea what was the index, starting again from start
self.music_current_index = 0
self.__music_play(self.music_playlist[0])
else: # Song removed from playlist, no idea what was the index, starting again from start or from random index if playlist_shuffle = True
new_index = randint(0, len(self.music_playlist) - 1)
self.music_current_index = new_index
self.__music_play(self.music_playlist[new_index])
@ -105,5 +117,8 @@ class SoundManager:
def music_stop_playlist(self):
self.music_play_playlist = False
def music_playlist_set_shuffle(self, shuffle: bool):
self.music_shuffle_playlist = shuffle
def music_next(self):
self.music_next_request = True