diff --git a/assets/entities/player/none/0.png b/assets/textures/entities/player/none/0.png similarity index 100% rename from assets/entities/player/none/0.png rename to assets/textures/entities/player/none/0.png diff --git a/assets/entities/player/none/1.png b/assets/textures/entities/player/none/1.png similarity index 100% rename from assets/entities/player/none/1.png rename to assets/textures/entities/player/none/1.png diff --git a/assets/entities/player/none/2.png b/assets/textures/entities/player/none/2.png similarity index 100% rename from assets/entities/player/none/2.png rename to assets/textures/entities/player/none/2.png diff --git a/assets/tiles.png b/assets/textures/tiles.png similarity index 100% rename from assets/tiles.png rename to assets/textures/tiles.png diff --git a/assets/tiles.tsx b/assets/textures/tiles.tsx similarity index 100% rename from assets/tiles.tsx rename to assets/textures/tiles.tsx diff --git a/src/main.py b/src/main.py index 7e9f317..d0f925d 100644 --- a/src/main.py +++ b/src/main.py @@ -9,10 +9,10 @@ class Game(Engine): super().__init__() self.map_manager.load_new("maps/map2.tmj") - self.renderer.load_tile_set("assets/tiles.png", 16) + self.renderer.load_tile_set("assets/textures/tiles.png", 16) anim = Anim(0.5) - anim.load_animation_from_directory("assets/entities/player/none") + anim.load_animation_from_directory("assets/textures/entities/player/none") self.renderer.register_animation(anim, "player_none") player = self.entity_manager.register_entity("player") @@ -25,7 +25,7 @@ class Game(Engine): for i in range(20): anim = Anim(0.5) - anim.load_animation_from_directory("assets/entities/player/none") + anim.load_animation_from_directory("assets/textures/entities/player/none") self.renderer.register_animation(anim, f"player_none_{i}") test = self.entity_manager.register_entity(f"test_{i}")