Added title image
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@ -9,7 +9,7 @@ from pygame.locals import RESIZABLE, SRCALPHA, FULLSCREEN
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import src.engine.engine as engine
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from src.engine.animation import Anim
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from src.engine.enums import GameState
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from src.engine.menu_manager import Label, Button, Slider
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from src.engine.menu_manager import Label, Button, Slider, Image
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class Renderer:
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@ -386,6 +386,36 @@ class Renderer:
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y - rail_image.get_height() // 2))
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self.window.blit(slider_image, (x+widget.value*width-slider_image.get_width()//2,
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y-slider_image.get_height()//2))
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elif isinstance(widget, Image):
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if widget.is_window_relative == 0:
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size = widget.size*window_size[0]
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elif widget.is_window_relative == 1:
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size = widget.size*window_size[1]
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elif widget.is_window_relative == 2:
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size = widget.size*min(window_size[0], window_size[1])
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else:
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size = widget.size
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image = widget.image
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if widget.is_window_relative == 0:
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image = transform.scale(image, (image.get_width()*window_size[0]/self.window_size[0],
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image.get_height()*window_size[0]/self.window_size[0]))
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elif widget.is_window_relative == 1:
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image = transform.scale(image, (image.get_width()*window_size[1]/self.window_size[1],
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image.get_height()*window_size[1]/self.window_size[1]))
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elif widget.is_window_relative == 2:
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image = transform.scale(image, (image.get_width()*window_size[0]/self.window_size[0],
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image.get_height()*window_size[1]/self.window_size[1]))
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# On affiche l'image
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if widget.centered:
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self.window.blit(image, (x-image.get_width()//2,
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y-image.get_height()//2))
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else:
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self.window.blit(image, (x, y))
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def render_dialogs_box(self):
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"""Rend la boite de dialogue lorsqu'un dialogue est lancé."""
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@ -50,7 +50,7 @@ class Game(Engine):
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def setup_main_menu(self):
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"""Crée les éléments du menu principal."""
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menu = Menu()
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menu.add_widget(Image(0, 0, 1, "assets\\textures\\Title_Screen.png", "title_screen_image", False, 2))
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menu.add_widget(Image(0, 0, 1, ".\\assets\\textures\\Title_Screen.png", "title_screen_image", False, 2))
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btn_base_image = pygame.image.load("assets/textures/GUI/button_1.png").convert_alpha()
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btn_hover_image = pygame.image.load("assets/textures/GUI/button_2.png").convert_alpha()
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@ -59,7 +59,7 @@ class Game(Engine):
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slider_hover_image = pygame.image.load("assets/textures/GUI/slider_cursor_2.png").convert_alpha()
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slider_rail_image = pygame.image.load("assets/textures/GUI/slider_rail_1.png").convert_alpha()
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menu.add_widget(Button(0.5, 0.3, "Play", 0.08, (0, 0, 0), self.play_button_callback, btn_base_image, btn_hover_image, "play_button", True, 0))
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menu.add_widget(Button(0.5, 0.4, "Play", 0.08, (0, 0, 0), self.play_button_callback, btn_base_image, btn_hover_image, "play_button", True, 0))
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self.menu_manager.register_menu(menu, "main")
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