Ajout du rendu des boutons

This commit is contained in:
Yannis 2024-01-07 17:05:50 +01:00
parent 51c20b5e67
commit 3963649881
Signed by: yannis
SSH key fingerprint: SHA256:Bz8K8QiTYUudf8MlthTM9MCLfgiYf/U1md3V9g9Wo14
3 changed files with 51 additions and 3 deletions

View file

@ -1,3 +1,10 @@
import threading
import tkinter
from types import FunctionType
import pygame
class Widget:
"""Classe parente des widgets de menu."""
def __init__(self, x, y, is_window_relative):
@ -9,7 +16,7 @@ class Widget:
class Label(Widget):
"""Un widget de texte."""
def __init__(self, x: int | float, y: int | float, text: str, size: int | float, color: tuple[int, int, int],
centered: bool = False, is_window_relative: bool = -1):
centered: bool = False, is_window_relative: int = -1):
super().__init__(x, y, is_window_relative)
self.text = text
self.size = size
@ -17,6 +24,21 @@ class Label(Widget):
self.color = color
class Button(Widget):
"""Un widget de bouton."""
def __init__(self, x: int | float, y: int | float, text: str, size: int | float, color: tuple[int, int, int],
callback: FunctionType | classmethod | staticmethod, base_image: pygame.Surface,
hover_image: pygame.Surface, centered: bool = False, is_window_relative: int = -1):
super().__init__(x, y, is_window_relative)
self.text = text
self.size = size
self.color = color
self.callback = callback
self.base_image = base_image
self.hover_image = hover_image
self.centered = centered
class Menu:
"""Un menu contenant des widgets."""
def __init__(self):

View file

@ -7,7 +7,7 @@ from pygame.locals import RESIZABLE, SRCALPHA, FULLSCREEN
import src.engine.engine as engine
from src.engine.animation import Anim
from src.engine.enums import GameState
from src.engine.menu_manager import Label
from src.engine.menu_manager import Label, Button
class Renderer:
@ -190,6 +190,28 @@ class Renderer:
y-rendered_text.get_height()//2))
else:
self.window.blit(rendered_text, (x, y))
elif isinstance(widget, Button):
print("a")
# On multiplie la taille du texte si besoin
if widget.is_window_relative == 0:
size = widget.size*window_size[0]
elif widget.is_window_relative == 1:
size = widget.size*window_size[1]
elif widget.is_window_relative == 2:
size = widget.size*min(window_size[0], window_size[1])
else:
size = widget.size
text_font = font.SysFont("Arial", round(size))
# On affiche l'image du boutton
self.window.blit(widget.base_image, (x-widget.base_image.get_width()//2,
y-widget.base_image.get_height()//2))
rendered_text = text_font.render(widget.text, True, widget.color)
self.window.blit(rendered_text, (x-rendered_text.get_width()//2,
y-rendered_text.get_height()//2))
def render_dialogs_box(self):
"""Rend la boite de dialogue lorsqu'un dialogue est lancé."""

View file

@ -4,7 +4,7 @@ from src.custom_AI import WolfAI
from src.engine.animation import Anim
from src.engine.engine import Engine
from src.engine.enums import GameState
from src.engine.menu_manager import Menu, Label
from src.engine.menu_manager import Menu, Label, Button
class Game(Engine):
@ -35,6 +35,10 @@ class Game(Engine):
"""Crée les éléments du menu principal."""
menu = Menu()
menu.add_widget(Label(0.5, 0.1, "The Forest's Secret", 0.1, (0, 255, 0), True, 2))
base_image = pygame.image.load("assets/textures/GUI/button_1.png").convert_alpha()
menu.add_widget(Button(0.5, 0.3, "boutton", 0.1, (0, 255, 0), lambda : print("play"), base_image, base_image, True, 2))
self.menu_manager.register_menu(menu, "main")
self.menu_manager.show("main")