Imported sound_manager

This commit is contained in:
Adastram 2024-01-07 18:22:29 +01:00
parent a3b30cdd2f
commit 2e712a954e
4 changed files with 102 additions and 2 deletions

View file

@ -5,6 +5,7 @@ from src.engine.event_handler import EventHandler
from src.engine.map_manager import MapManager
from src.engine.renderer import Renderer
from src.engine.enums import GameState
from src.engine.sound_manager import SoundManager
import pygame
@ -31,6 +32,7 @@ class Engine:
self.camera = Camera()
self.entity_manager = EntityManager(self.map_manager)
self.boss_fight_manager = BossFightManager(self)
self.sound_manager = SoundManager(60)
def loop(self):
"""Fonction à lancer au début du programme et qui va lancer les updates dans une boucle.
@ -47,6 +49,7 @@ class Engine:
self.entity_manager.update(0.016666666)
self.renderer.update(0.016666666)
self.event_handler.update()
self.sound_manager.update(1/60)
def stop(self):
"""Arrête le programme."""

View file

@ -112,7 +112,7 @@ class Renderer:
self.render_boss_fight_scene(delta)
self.render_boss_fight_gui()
# Conteur de FPS en mode DEBUG
# Conteur de données (FPS, Coords, Volume) en mode DEBUG
if self.engine.DEBUG_MODE:
self.window.blit(font.SysFont("Arial", 20).render(f"FPS: {self.engine.clock.get_fps()}", True, (255, 0, 0)),
(0, 0))
@ -121,6 +121,8 @@ class Renderer:
True, (255, 0, 0)), (0, 30))
self.window.blit(font.SysFont("Arial", 20).render(f"Zoom: {self.engine.camera.zoom}",
True, (255, 0, 0)), (0, 60))
self.window.blit(font.SysFont("Arial", 20).render(f"Volume: {self.engine.sound_manager.get_music_volume()}",
True, (255, 0, 0)), (0, 90))
# Apres avoir tout rendu, on met à jour l'écran
display.update()

View file

@ -0,0 +1,95 @@
from pygame import mixer
class SoundManager:
def __init__(self, music_base_volume: float):
self.__tick = 0 # Compteur de la valeur d'un tick sur 1 (Utilisé pour le comptage de tick)
self.time = 0 # Temps local a la class (en s)
self.music_playlist = []
self.music_current_song = ""
self.play_music_playlist = False
self.music_before_pause_pos = 0
self.music_before_pause_song = ""
self.music_is_paused = False
self.set_music_volume(music_base_volume)
self.add_to_music_playlist("C:\\Users\\kerri\\Downloads\\Code\\NSI-RPG\\assets\\OST\\Lost Woods - The Legend of Zelda Ocarina of Time.mp3")
self.add_to_music_playlist("C:\\Users\\kerri\\Downloads\\Code\\NSI-RPG\\assets\\OST\\Hyrule Field - The Legend of Zelda Ocarina of Time.mp3")
self.start_music_playlist()
self.do1 = True
self.do2 = True
def update(self, delta: float):
self.__tick += delta
self.tick = int(self.__tick / delta)
self.time = self.tick * delta
if self.play_music_playlist and not self.music_is_paused:
if not mixer.music.get_busy():
current_song_index = self.music_playlist.index(self.music_current_song)
if len(self.music_playlist) == 0:
pass
elif len(self.music_playlist) - 1 <= current_song_index:
self.__play_music(self.music_playlist[0]) # Recommence depuis le début de la playlist
else:
self.__play_music(self.music_playlist[current_song_index + 1]) # Joue la musique suivante dans la playlist
if self.time > 5 and self.do1:
self.do1 = False
self.pause_music(5)
if self.time > 15 and self.do2:
self.do2 = False
self.resume_music(5)
def get_music_volume(self):
return mixer.music.get_volume() * 100
def set_music_volume(self, new_volume: float):
"""Définit le nouveau volume de la musique"""
mixer.music.set_volume((round(new_volume / 100, 3)))
def pause_music(self, fade_s: float, restart_tolerance: float = 33):
"""Met en pause la musique, la musique reprendra à la fin de la musique moin la tolérance (en pourcentage)"""
self.music_is_paused = True
self.music_before_pause_pos = mixer.music.get_pos() / 1000 + fade_s * restart_tolerance / 100 # Récupère la position a laquelle le son doit reprendre lors du .resume()
self.music_before_pause_song = self.music_current_song
mixer.music.fadeout(fade_s * 1000)
def resume_music(self, fade_s: float):
self.__play(self.music_before_pause_song, fade_s, self.music_before_pause_pos)
self.music_before_pause_pos = 0
self.music_before_pause_song = ""
def __play_music(self, song: str, fade_s: float = 0, start_at: float = 0):
mixer.music.unload()
mixer.music.load(song)
mixer.music.play(0, start_at, fade_s * 1000)
self.music_is_paused = False
self.music_current_song = song
def add_to_music_playlist(self, song_path: str):
self.music_playlist.append(song_path)
def remove_from_music_playlist(self, song_path: str = None, index: int = None):
if song_path:
index = self.music_playlist.index(song_path)
if index:
self.music_playlist.pop(index)
def start_music_playlist(self):
self.play_music_playlist = True
def stop_music_playlist(self):
self.play_music_playlist = False

View file

@ -17,7 +17,7 @@ class Game(Engine):
self.load_boss_fight_assets()
self.spawn_mobs()
self.DEBUG_MODE = False
self.DEBUG_MODE = True
self.game_state = GameState.NORMAL