Ajout du passage à un autre dialogue dans l'event handler
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@ -22,6 +22,7 @@ class EventHandler:
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elif e.type == KEYDOWN:
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elif e.type == KEYDOWN:
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self.key_pressed.append(e.key)
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self.key_pressed.append(e.key)
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elif e.type == KEYUP:
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elif e.type == KEYUP:
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if e.key in self.key_pressed:
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self.key_pressed.remove(e.key)
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self.key_pressed.remove(e.key)
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if self.engine.entity_manager.player_entity_name:
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if self.engine.entity_manager.player_entity_name:
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@ -34,6 +35,10 @@ class EventHandler:
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if K_DOWN in self.key_pressed:
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if K_DOWN in self.key_pressed:
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self.engine.entity_manager.move_player_controls(0, 1)
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self.engine.entity_manager.move_player_controls(0, 1)
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if K_SPACE in self.key_pressed:
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self.engine.dialogs_manager.next_signal()
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self.key_pressed.remove(K_SPACE)
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if self.engine.DEBUG_MODE:
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if self.engine.DEBUG_MODE:
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if K_l in self.key_pressed:
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if K_l in self.key_pressed:
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self.engine.entity_manager.get_by_name("player").take_damages(1)
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self.engine.entity_manager.get_by_name("player").take_damages(1)
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