diff --git a/assets/OST/Main Title (Y'as pas de boss la donc jpp le mettre pour un fight).mp3 b/assets/OST/boss_fight_1.mp3 similarity index 100% rename from assets/OST/Main Title (Y'as pas de boss la donc jpp le mettre pour un fight).mp3 rename to assets/OST/boss_fight_1.mp3 diff --git a/assets/OST/Bruit de foret pour yannis.mp3 b/assets/OST/forest_sound.mp3 similarity index 100% rename from assets/OST/Bruit de foret pour yannis.mp3 rename to assets/OST/forest_sound.mp3 diff --git a/src/main.py b/src/main.py index f09a705..9f0df19 100644 --- a/src/main.py +++ b/src/main.py @@ -29,7 +29,7 @@ class Game(Engine): self.event_handler.register_button_area((0, 0, 0.1, 0.1), lambda : print("salut"), 0) - self.sound_manager.music_add_to_playlist(".\\assets\\OST\\Main Title (Y'as pas de boss la donc jpp le mettre pour un fight).mp3") + self.sound_manager.music_add_to_playlist(".\\assets\\OST\\boss_fight_1.mp3") self.sound_manager.music_start_playlist() self.setup_main_menu() @@ -42,8 +42,8 @@ class Game(Engine): self.renderer.fadeout(1, (0, 0, 0), 100, True, self.start_game) self.menu_manager.hide() - self.sound_manager.music_remove_from_playlist(".\\assets\\OST\\Main Title (Y'as pas de boss la donc jpp le mettre pour un fight).mp3") - self.sound_manager.music_add_to_playlist(".\\assets\\OST\\Bruit de foret pour yannis.mp3") + self.sound_manager.music_remove_from_playlist(".\\assets\\OST\\boss_fight_1.mp3") + self.sound_manager.music_add_to_playlist(".\\assets\\OST\\forest_sound.mp3") self.sound_manager.music_next() def setup_main_menu(self):