From 15565c671203b6638556cc4cddb3efbe54b2ac54 Mon Sep 17 00:00:00 2001 From: adastram Date: Thu, 11 Jan 2024 09:55:24 +0100 Subject: [PATCH] Added Game satuts display in debug --- src/engine/renderer.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engine/renderer.py b/src/engine/renderer.py index 4a3389e..5a75ac8 100644 --- a/src/engine/renderer.py +++ b/src/engine/renderer.py @@ -117,7 +117,7 @@ class Renderer: # Conteur de FPS en mode DEBUG if self.engine.DEBUG_MODE: - self.window.blit(font.SysFont("Arial", 20).render(f"FPS: {round(self.engine.clock.get_fps())}", True, (255, 0, 0)), + self.window.blit(font.SysFont("Arial", 20).render(f"FPS: {round(self.engine.clock.get_fps())}, Game Status: {'Paused' if self.engine.entity_manager.paused else 'Playing'}", True, (255, 0, 0)), (0, 0)) player = self.engine.entity_manager.get_by_name('player') self.window.blit(font.SysFont("Arial", 20).render(f"X: {round(player.x, 2)} Y:{round(player.y, 2)}",