nsi-rpg/src/event_handler.py

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from pygame import event
from pygame.locals import *
import src.engine as engine
class EventHandler:
"""Classe utilisée pour traiter les pygame.event.get() et gérer les interactions avec le reste du programme."""
def __init__(self, core: 'engine.Engine'):
self.engine = core
self.key_pressed = []
def update(self):
"""Vérifie s'il y a de nouvelles interactions et les traites."""
# Récupère les événements
for e in event.get():
if e.type == QUIT:
self.engine.stop()
elif e.type == KEYDOWN:
self.key_pressed.append(e.key)
elif e.type == KEYUP:
self.key_pressed.remove(e.key)
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player = self.engine.entity_manager.get_by_name("player")
if K_RIGHT in self.key_pressed:
player.move(2, 0, self.engine.map_manager)
if K_LEFT in self.key_pressed:
player.move(-2, 0, self.engine.map_manager)
if K_UP in self.key_pressed:
player.move(0, -2, self.engine.map_manager)
if K_DOWN in self.key_pressed:
player.move(0, 2, self.engine.map_manager)
if K_x in self.key_pressed:
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self.engine.camera.target_zoom *= 1.01
if K_c in self.key_pressed:
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self.engine.camera.target_zoom *= 0.99