ponguito/launch.py
Tipragot 632ba7e1dd Réglage du crash du launcher au premier lancement (#51)
Reviewed-on: #51
Reviewed-by: Corentin <solois.corentin@gmail.com>
Co-authored-by: Tipragot <contact@tipragot.fr>
Co-committed-by: Tipragot <contact@tipragot.fr>
2024-01-10 18:49:41 +00:00

46 lines
1.3 KiB
Python

from pathlib import Path
import subprocess as sp
from zipfile import ZipFile
import requests as rq
import os, sys, shutil
project_folder = Path.home() / ".ponguito"
project_folder.mkdir(exist_ok=True, parents=True)
os.chdir(project_folder)
# Récupération de la version locale
try:
with open("version.txt", "r") as f:
version = f.read()
except:
version = "0.0.0"
# Récupération de la version du serveur
try:
response = rq.get(
"https://git.tipragot.fr/raphael/ponguito/raw/branch/main/version.txt"
)
server_version = response.text
except:
print("Impossible de se connecter au serveur")
server_version = version
# Mise à jour de la version locale
if server_version != version:
response = rq.get("https://git.tipragot.fr/raphael/ponguito/archive/main.zip")
if response.status_code == 200:
with open("main.zip", "wb") as f:
f.write(response.content)
ZipFile("main.zip").extractall()
os.remove("main.zip")
if os.path.isdir("game"):
shutil.rmtree("game")
os.rename("ponguito", "game")
os.remove(__file__)
os.rename("game/launch.py", __file__)
# Lancement du jeu
os.chdir(project_folder / "game")
sp.call([sys.executable, f"src/main.py"])