Ajout de score en ligne #9
BIN
assets/textures/button_menu.png
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After Width: | Height: | Size: 6.6 KiB |
BIN
assets/textures/button_menu_hover.png
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After Width: | Height: | Size: 6.8 KiB |
BIN
assets/textures/button_no.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
assets/textures/button_no.png~
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After Width: | Height: | Size: 5.7 KiB |
BIN
assets/textures/button_no_hover.png
Normal file
After Width: | Height: | Size: 5.8 KiB |
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 7.9 KiB |
Before Width: | Height: | Size: 8.2 KiB After Width: | Height: | Size: 8.3 KiB |
BIN
assets/textures/button_one_player_hover.png~
Normal file
After Width: | Height: | Size: 8.2 KiB |
BIN
assets/textures/button_submit.png
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After Width: | Height: | Size: 7.4 KiB |
BIN
assets/textures/button_submit_hover.png
Normal file
After Width: | Height: | Size: 7.8 KiB |
Before Width: | Height: | Size: 8.7 KiB After Width: | Height: | Size: 8.5 KiB |
BIN
assets/textures/button_two_player.png~
Normal file
After Width: | Height: | Size: 8.7 KiB |
Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 8.8 KiB |
BIN
assets/textures/button_two_player_hover.png~
Normal file
After Width: | Height: | Size: 8.3 KiB |
BIN
assets/textures/button_yes.png
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
assets/textures/button_yes_hover.png
Normal file
After Width: | Height: | Size: 5.7 KiB |
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@ -1,52 +1,71 @@
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||||||
"""
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"""
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||||||
Un plugin permettant de connaitre le temps depuis le
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Un plugin permettant de connaitre le temps depuis le
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||||||
lancement du jeu et le temps depuis la dernière frame.
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lancement du jeu et le temps depuis la dernière frame.
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||||||
"""
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"""
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||||||
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||||||
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||||||
from time import time
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from time import time
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||||||
from engine import GlobalPlugin, KeepAlive
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from typing import Callable
|
||||||
from engine.ecs import World
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from engine import GlobalPlugin, KeepAlive
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||||||
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from engine.ecs import Entity, World
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||||||
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|
||||||
class GlobalTime(KeepAlive, float):
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||||||
"""
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class GlobalTime(KeepAlive, float):
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||||||
Ressource qui représente le temps global de l'ordinateur sur lequel tourne le jeu.
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"""
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"""
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Ressource qui représente le temps global de l'ordinateur sur lequel tourne le jeu.
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"""
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class Time(KeepAlive, float):
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"""
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class Time(KeepAlive, float):
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Ressource qui représente le temps depuis le lancement du jeu.
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"""
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||||||
"""
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Ressource qui représente le temps depuis le lancement du jeu.
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||||||
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"""
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class Delta(KeepAlive, float):
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"""
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class Delta(KeepAlive, float):
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Ressource qui détermine le temps depuis la première frame.
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"""
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"""
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Ressource qui détermine le temps depuis la première frame.
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"""
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def __initialize(world: World):
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"""
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def __initialize(world: World):
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Initialise les ressources pour la gestion du temps.
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"""
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"""
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Initialise les ressources pour la gestion du temps.
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world.set(GlobalTime(time()), Time(0.0))
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"""
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world.set(GlobalTime(time()), Time(0.0))
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def __update(world: World):
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"""
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class TimedEvent:
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Met à jour les ressources de temps.
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"""
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"""
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Composant permettant d'executer un callback après un certain temps.
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now = time()
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"""
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world[Delta] = delta = now - world[GlobalTime]
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world[GlobalTime] = now
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def __init__(self, timer: float, callback: Callable[[World, Entity], object]):
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world[Time] += delta
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self.timer = timer
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self.callback = callback
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PLUGIN = GlobalPlugin(
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[__initialize],
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def __update(world: World):
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[__update],
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"""
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[],
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Met à jour les ressources de temps.
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[],
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"""
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)
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now = time()
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world[Delta] = delta = now - world[GlobalTime]
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world[GlobalTime] = now
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world[Time] += delta
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# On met à jour les `TimedEvent`
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for entity in world.query(TimedEvent):
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event = entity[TimedEvent]
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event.timer -= delta
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if event.timer <= 0:
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del entity[TimedEvent]
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event.callback(world, entity)
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PLUGIN = GlobalPlugin(
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[__initialize],
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[__update],
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[],
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[],
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)
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63
src/plugins/writing.py
Normal file
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@ -0,0 +1,63 @@
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"""
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Definit un plugin qui crée un texte avec les touches frappées
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"""
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from engine import Scene, World
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from plugins.inputs import Pressed
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from plugins.render import Text
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from plugins.sound import Sound
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class Writing:
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"""
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Marque une entité comme un texte qui s'ecrit en fonction du clavier
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"""
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def __init__(
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self, accepted_chars: str, max_chars: int = 10, base_text: str = ""
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) -> None:
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self.accepted_chars = accepted_chars
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self.max_chars = max_chars
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self.base_text = base_text
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def __update(world: World):
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"""
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Met a jour les entitées contenant le composant Typing
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"""
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pressed = world[Pressed]
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for entity in world.query(Writing, Text):
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writing = entity[Writing]
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for key in pressed:
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if key == "backspace" and entity[Text] != writing.base_text:
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entity[Text] = entity[Text][:-1]
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world.new_entity().set(Sound("click.wav"))
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if entity[Text] == "":
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entity[Text] = writing.base_text
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if key.startswith("["): # pavé numerique
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key = key[1]
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match key:
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case "6":
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key = "-"
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case "8":
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key = "_"
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case _:
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pass
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if key in writing.accepted_chars and (
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entity[Text] == writing.base_text
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or len(entity[Text]) < writing.max_chars
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):
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if entity[Text] == writing.base_text:
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entity[Text] = key
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else:
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entity[Text] += key
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world.new_entity().set(Sound("click.wav"))
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if entity[Text] == "":
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entity[Text] = writing.base_text
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PLUGIN = Scene(
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[],
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[__update],
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[],
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)
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1310
src/scenes/game.py
81
src/scenes/game_over.py
Normal file
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@ -0,0 +1,81 @@
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from engine import CurrentScene, KeepAlive, Scene
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from engine.ecs import Entity, World
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from engine.math import Vec2
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from plugins import render
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from plugins.click import Clickable
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from plugins.hover import HoveredTexture
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from plugins.render import (
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SpriteBundle,
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TextBundle,
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)
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from plugins.sound import Sound
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from scenes import game, send_to_server, try_again
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def __spawn_elements(world: World):
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world.new_entity().set(
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TextBundle(
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"Game Over", 0, 100, position=Vec2(render.WIDTH / 2, 250), origin=Vec2(0.5)
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)
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)
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world.new_entity().set(
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TextBundle(
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"Voulez vous enregistrer votre Score ?",
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0,
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50,
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position=Vec2(render.WIDTH / 2, 350),
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origin=Vec2(0.5),
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)
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)
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world.new_entity().set(
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TextBundle(
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f"{world[game.Player1Score]}",
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0,
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50,
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position=Vec2(render.WIDTH / 2, 450),
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origin=Vec2(0.5),
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)
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)
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button_name = ["yes", "no"]
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for i, name in enumerate(button_name):
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__create_button(world, i, name)
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def __create_button(world: World, i: int, name: str):
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"""
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Ajoute un bouton au monde.
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"""
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world.new_entity().set(
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SpriteBundle(
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f"button_{name}.png",
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position=Vec2(450 + 540 * i, render.HEIGHT / 2 + render.HEIGHT / 8),
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order=1,
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origin=Vec2(0.5),
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),
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||||||
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HoveredTexture(
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f"button_{name}.png",
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f"button_{name}_hover.png",
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||||||
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),
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||||||
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Clickable(lambda world, entity: __on_click_butons(world, entity, name)),
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)
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def __on_click_butons(world: World, _entity: Entity, name: str):
|
||||||
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"""
|
||||||
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Fonction qui s'execute quand on clique sur un bouton.
|
||||||
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"""
|
||||||
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match name:
|
||||||
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case "yes":
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||||||
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world[CurrentScene] = send_to_server.SEND
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|
case "no":
|
||||||
|
world[CurrentScene] = try_again.TRY_AGAIN
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|
case _:
|
||||||
|
pass
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world.new_entity().set(KeepAlive(), Sound("click.wav"))
|
||||||
|
|
||||||
|
|
||||||
|
GAME_OVER = Scene(
|
||||||
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[__spawn_elements],
|
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[],
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||||||
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[],
|
||||||
|
)
|
|
@ -1,68 +1,107 @@
|
||||||
"""
|
"""
|
||||||
La scène du menu principal du jeu.
|
La scène du menu principal du jeu.
|
||||||
|
|
||||||
Dans cette scène nous pouvons choisir le mode de jeu.
|
Dans cette scène nous pouvons choisir le mode de jeu.
|
||||||
"""
|
"""
|
||||||
from plugins.sound import Loop, Sound
|
from plugins.sound import Loop, Sound
|
||||||
from engine import CurrentScene, KeepAlive, Scene
|
from engine import CurrentScene, KeepAlive, Scene
|
||||||
from engine.ecs import Entity, World
|
from engine.ecs import Entity, World
|
||||||
from engine.math import Vec2
|
from engine.math import Vec2
|
||||||
from plugins import render
|
from plugins import render
|
||||||
from plugins.click import Clickable
|
from plugins.click import Clickable
|
||||||
from plugins.hover import HoveredTexture
|
from plugins.hover import HoveredTexture
|
||||||
from plugins.render import SpriteBundle
|
from plugins.render import SpriteBundle, TextBundle
|
||||||
from scenes import game
|
from plugins.timing import Time
|
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|
from scenes import game
|
||||||
|
import requests as rq
|
||||||
def __create_button(world: World, i: int, name: str):
|
|
||||||
"""
|
IP = "pong.cocosol.fr"
|
||||||
Ajoute un bouton au monde.
|
|
||||||
"""
|
|
||||||
world.new_entity().set(
|
def get_scores() -> list[tuple[int, str]]:
|
||||||
SpriteBundle(
|
try:
|
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f"button_{name}.png",
|
return rq.get(f"https://{IP}/data").json()
|
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position=Vec2(450 + 540 * i, render.HEIGHT / 2),
|
except:
|
||||||
order=1,
|
print("Error with the serveur")
|
||||||
origin=Vec2(0.5),
|
return [(1, "")]
|
||||||
),
|
|
||||||
HoveredTexture(
|
|
||||||
f"button_{name}.png",
|
def __create_button(world: World, i: int, name: str):
|
||||||
f"button_{name}_hover.png",
|
"""
|
||||||
),
|
Ajoute un bouton au monde.
|
||||||
Clickable(lambda world, entity: __on_click_butons(world, entity, name)),
|
"""
|
||||||
)
|
world.new_entity().set(
|
||||||
|
SpriteBundle(
|
||||||
|
f"button_{name}.png",
|
||||||
def __on_click_butons(world: World, _entity: Entity, name: str):
|
position=Vec2(450 + 540 * i, 11 * render.HEIGHT / 16),
|
||||||
"""
|
order=1,
|
||||||
Fonction qui s'execute quand on clique sur un bouton.
|
origin=Vec2(0.5),
|
||||||
"""
|
),
|
||||||
match name:
|
HoveredTexture(
|
||||||
case "one_player":
|
f"button_{name}.png",
|
||||||
world[CurrentScene] = game.ONE_PLAYER
|
f"button_{name}_hover.png",
|
||||||
case "two_player":
|
),
|
||||||
world[CurrentScene] = game.TWO_PLAYER
|
Clickable(lambda world, entity: __on_click_butons(world, entity, name)),
|
||||||
case _:
|
)
|
||||||
pass
|
|
||||||
world.new_entity().set(KeepAlive(), Sound("click.wav"))
|
|
||||||
|
def __on_click_butons(world: World, _entity: Entity, name: str):
|
||||||
|
"""
|
||||||
def __spawn_elements(world: World):
|
Fonction qui s'execute quand on clique sur un bouton.
|
||||||
"""
|
"""
|
||||||
Ajoute les éléments du menu dans le monde.
|
match name:
|
||||||
"""
|
case "one_player":
|
||||||
|
world[CurrentScene] = game.ONE_PLAYER
|
||||||
world.new_entity().set(Sound("music.mp3"), KeepAlive(), Loop())
|
case "two_player":
|
||||||
|
world[CurrentScene] = game.TWO_PLAYER
|
||||||
world.new_entity().set(SpriteBundle("background_menu.png", -5))
|
case _:
|
||||||
|
pass
|
||||||
scenes_name = ["one_player", "two_player"]
|
world.new_entity().set(KeepAlive(), Sound("click.wav"))
|
||||||
for i, name in enumerate(scenes_name):
|
|
||||||
__create_button(world, i, name)
|
|
||||||
|
def __spawn_elements(world: World):
|
||||||
|
"""
|
||||||
MENU = Scene(
|
Ajoute les éléments du menu dans le monde.
|
||||||
[__spawn_elements],
|
"""
|
||||||
[],
|
if world[Time] < 1:
|
||||||
[],
|
world.new_entity().set(Sound("music.mp3"), KeepAlive(), Loop())
|
||||||
)
|
|
||||||
|
world.new_entity().set(SpriteBundle("background_menu.png", -5))
|
||||||
|
|
||||||
|
scenes_name = ["one_player", "two_player"]
|
||||||
|
for i, name in enumerate(scenes_name):
|
||||||
|
__create_button(world, i, name)
|
||||||
|
|
||||||
|
__spawn_score(world)
|
||||||
|
|
||||||
|
|
||||||
|
def __spawn_score(world: World):
|
||||||
|
"""
|
||||||
|
Ajoute le score dans le monde.
|
||||||
|
"""
|
||||||
|
print(get_scores())
|
||||||
|
for i, (score, name) in enumerate(get_scores()):
|
||||||
|
world.new_entity().set(
|
||||||
|
TextBundle(
|
||||||
|
f"{name}",
|
||||||
|
position=Vec2(render.WIDTH / 2 - 350, 325 + 50 * i),
|
||||||
|
origin=Vec2(0),
|
||||||
|
order=1,
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
world.new_entity().set(
|
||||||
|
TextBundle(
|
||||||
|
f"{score}",
|
||||||
|
position=Vec2(render.WIDTH / 2 + 350, 325 + 50 * i),
|
||||||
|
origin=Vec2(1, 0),
|
||||||
|
order=1,
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
MENU = Scene(
|
||||||
|
[__spawn_elements],
|
||||||
|
[],
|
||||||
|
[],
|
||||||
|
)
|
||||||
|
|
93
src/scenes/send_to_server.py
Normal file
|
@ -0,0 +1,93 @@
|
||||||
|
from plugins import writing
|
||||||
|
from engine import CurrentScene, Plugin
|
||||||
|
from engine.ecs import Entity, World
|
||||||
|
from engine.math import Vec2
|
||||||
|
from plugins import render
|
||||||
|
from plugins.click import Clickable
|
||||||
|
from plugins.hover import HoveredTexture
|
||||||
|
from plugins.render import SpriteBundle, Text, TextBundle
|
||||||
|
from plugins.timing import TimedEvent
|
||||||
|
from plugins.writing import Writing
|
||||||
|
import requests as rq
|
||||||
|
from scenes import game, thanks
|
||||||
|
|
||||||
|
IP = "pong.cocosol.fr"
|
||||||
|
|
||||||
|
|
||||||
|
def new_score(world: World, e: Entity):
|
||||||
|
e.remove(Clickable)
|
||||||
|
name = world.query(Writing).pop()
|
||||||
|
|
||||||
|
try:
|
||||||
|
post = {"name": name[Text], "score": world[game.Player1Score]}
|
||||||
|
print(post)
|
||||||
|
rq.post(f"https://{IP}/new_score", post)
|
||||||
|
world.new_entity().set(
|
||||||
|
TimedEvent(
|
||||||
|
1,
|
||||||
|
lambda world, entity: world.set(CurrentScene(thanks.THANKS)),
|
||||||
|
)
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
print("Error with the serveur")
|
||||||
|
|
||||||
|
|
||||||
|
def get_scores():
|
||||||
|
try:
|
||||||
|
return rq.get(f"https://{IP}/data").json()
|
||||||
|
except:
|
||||||
|
print("Error with the serveur")
|
||||||
|
|
||||||
|
|
||||||
|
def __spawn_elements(world: World):
|
||||||
|
"""
|
||||||
|
Ajoute les éléments du menu dans le monde.
|
||||||
|
"""
|
||||||
|
|
||||||
|
world.new_entity().set(SpriteBundle("background.jpg", -5))
|
||||||
|
world.new_entity().set(
|
||||||
|
TextBundle(
|
||||||
|
"Quel est votre pseudo ?",
|
||||||
|
0,
|
||||||
|
position=Vec2(render.WIDTH / 2, 350),
|
||||||
|
origin=Vec2(0.5),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
world.new_entity().set(
|
||||||
|
TextBundle(
|
||||||
|
"...",
|
||||||
|
0,
|
||||||
|
50,
|
||||||
|
position=Vec2(render.WIDTH / 2, 475),
|
||||||
|
origin=Vec2(0.5),
|
||||||
|
),
|
||||||
|
Writing(
|
||||||
|
"azertyuiopqsdfghjklmwxcvbn0123456789_-/",
|
||||||
|
16,
|
||||||
|
"...",
|
||||||
|
),
|
||||||
|
)
|
||||||
|
|
||||||
|
world.new_entity().set(
|
||||||
|
SpriteBundle(
|
||||||
|
f"button_one_player.png",
|
||||||
|
position=Vec2(render.WIDTH / 2, 600),
|
||||||
|
order=1,
|
||||||
|
origin=Vec2(0.5),
|
||||||
|
),
|
||||||
|
HoveredTexture(
|
||||||
|
f"button_submit.png",
|
||||||
|
f"button_submit_hover.png",
|
||||||
|
),
|
||||||
|
Clickable(new_score),
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
SEND = (
|
||||||
|
Plugin(
|
||||||
|
[__spawn_elements],
|
||||||
|
[],
|
||||||
|
[],
|
||||||
|
)
|
||||||
|
+ writing.PLUGIN
|
||||||
|
)
|
37
src/scenes/thanks.py
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
from engine import CurrentScene, Scene
|
||||||
|
from engine.ecs import World
|
||||||
|
from engine.math import Vec2
|
||||||
|
from plugins import render
|
||||||
|
from plugins.render import SpriteBundle, TextBundle
|
||||||
|
from plugins.timing import TimedEvent
|
||||||
|
from scenes import menu
|
||||||
|
|
||||||
|
|
||||||
|
def __spawn_elements(world: World):
|
||||||
|
world.new_entity().set(SpriteBundle("background.jpg", -5))
|
||||||
|
world.new_entity().set(
|
||||||
|
TextBundle(
|
||||||
|
"Merci,",
|
||||||
|
0,
|
||||||
|
150,
|
||||||
|
position=Vec2(render.WIDTH / 2, render.HEIGHT / 2 - 75),
|
||||||
|
origin=Vec2(0.5),
|
||||||
|
),
|
||||||
|
TimedEvent(3, lambda world, entity: world.set(CurrentScene(menu.MENU))),
|
||||||
|
)
|
||||||
|
world.new_entity().set(
|
||||||
|
TextBundle(
|
||||||
|
"Votre score a bien été envoyé !",
|
||||||
|
0,
|
||||||
|
100,
|
||||||
|
position=Vec2(render.WIDTH / 2, render.HEIGHT / 2 + 75),
|
||||||
|
origin=Vec2(0.5),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
THANKS = Scene(
|
||||||
|
[__spawn_elements],
|
||||||
|
[],
|
||||||
|
[],
|
||||||
|
)
|
73
src/scenes/try_again.py
Normal file
|
@ -0,0 +1,73 @@
|
||||||
|
"""
|
||||||
|
La scène du menu principal du jeu.
|
||||||
|
|
||||||
|
Dans cette scène nous pouvons choisir le mode de jeu.
|
||||||
|
"""
|
||||||
|
from plugins.sound import Sound
|
||||||
|
from engine import CurrentScene, KeepAlive, Scene
|
||||||
|
from engine.ecs import Entity, World
|
||||||
|
from engine.math import Vec2
|
||||||
|
from plugins import render
|
||||||
|
from plugins.click import Clickable
|
||||||
|
from plugins.hover import HoveredTexture
|
||||||
|
from plugins.render import SpriteBundle, TextBundle
|
||||||
|
from scenes import game, menu
|
||||||
|
|
||||||
|
|
||||||
|
def __create_button(world: World, i: int, name: str):
|
||||||
|
"""
|
||||||
|
Ajoute un bouton au monde.
|
||||||
|
"""
|
||||||
|
world.new_entity().set(
|
||||||
|
SpriteBundle(
|
||||||
|
f"button_{name}.png",
|
||||||
|
position=Vec2(450 + 540 * i, render.HEIGHT / 2),
|
||||||
|
order=1,
|
||||||
|
origin=Vec2(0.5),
|
||||||
|
),
|
||||||
|
HoveredTexture(
|
||||||
|
f"button_{name}.png",
|
||||||
|
f"button_{name}_hover.png",
|
||||||
|
),
|
||||||
|
Clickable(lambda world, entity: __on_click_butons(world, entity, name)),
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
def __on_click_butons(world: World, _entity: Entity, name: str):
|
||||||
|
"""
|
||||||
|
Fonction qui s'execute quand on clique sur un bouton.
|
||||||
|
"""
|
||||||
|
match name:
|
||||||
|
case "yes":
|
||||||
|
world[CurrentScene] = menu.MENU
|
||||||
|
case "no":
|
||||||
|
world[CurrentScene] = game.ONE_PLAYER
|
||||||
|
case _:
|
||||||
|
pass
|
||||||
|
world.new_entity().set(KeepAlive(), Sound("click.wav"))
|
||||||
|
|
||||||
|
|
||||||
|
def __spawn_elements(world: World):
|
||||||
|
"""
|
||||||
|
Ajoute les éléments du menu dans le monde.
|
||||||
|
"""
|
||||||
|
|
||||||
|
world.new_entity().set(SpriteBundle("background.jpg", -5))
|
||||||
|
world.new_entity().set(
|
||||||
|
TextBundle(
|
||||||
|
"Voulez vous changer\nde mode de jeu ?",
|
||||||
|
0,
|
||||||
|
position=Vec2(render.WIDTH / 2, 350),
|
||||||
|
origin=Vec2(0.5),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
scenes_name = ["yes", "no"]
|
||||||
|
for i, name in enumerate(scenes_name):
|
||||||
|
__create_button(world, i, name)
|
||||||
|
|
||||||
|
|
||||||
|
TRY_AGAIN = Scene(
|
||||||
|
[__spawn_elements],
|
||||||
|
[],
|
||||||
|
[],
|
||||||
|
)
|