Fix print #48
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@ -486,7 +486,6 @@ def __collision_with_ball(a: Entity, b: Entity):
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for player in a.world.query(LastPlayerTurn):
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for player in a.world.query(LastPlayerTurn):
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del player[LastPlayerTurn]
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del player[LastPlayerTurn]
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b.set(LastPlayerTurn())
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b.set(LastPlayerTurn())
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print(b)
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return __bounce_on_player(a, b)
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return __bounce_on_player(a, b)
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return True
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return True
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