Correction de l'apparition du bouton du menu #40
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@ -326,22 +326,6 @@ def __spawn_ellements(world: World):
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Score(),
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)
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def __spawn_bonus(world: World):
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bonus = Bonus.aleatoire(world)
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world.new_entity().set(
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SpriteBundle(
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Bonus.get_texture(bonus),
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3,
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Vec2(
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random.randint(400, render.WIDTH - 400),
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random.randint(100, render.HEIGHT - 100),
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),
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Vec2(70),
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Vec2(0.5),
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),
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bonus,
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)
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world.new_entity().set(
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SpriteBundle(
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f"button_menu_icon.png",
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@ -362,6 +346,23 @@ def __go_to_menu(world: World, _e: Entity):
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world[CurrentScene] = menu.MENU
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def __spawn_bonus(world: World):
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bonus = Bonus.aleatoire(world)
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world.new_entity().set(
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SpriteBundle(
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Bonus.get_texture(bonus),
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3,
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Vec2(
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random.randint(400, render.WIDTH - 400),
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random.randint(100, render.HEIGHT - 100),
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),
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Vec2(70),
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Vec2(0.5),
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),
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bonus,
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)
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def __spawn_ball(world: World):
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"""
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Fonction qui fait apparaitre une balle avec une velocitée aleatoire
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Reference in a new issue