Paramètres et rassemblement de game_over et send_to_server #37
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@ -115,7 +115,7 @@ def __enter_to_submit(world: World):
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Envoit le score losre que l'utilisateur appuie sur entrée.
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Envoit le score losre que l'utilisateur appuie sur entrée.
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"""
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"""
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if "return" in world[Pressed]:
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if "return" in world[Pressed]:
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world[CurrentScene] = send_to_server.SEND
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new_score(world, world.query(Clickable).pop())
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world.new_entity().set(KeepAlive(), Sound("click.wav"))
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world.new_entity().set(KeepAlive(), Sound("click.wav"))
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@ -7,7 +7,7 @@ from plugins.click import Clickable
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from plugins.hover import HoveredTexture
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from plugins.hover import HoveredTexture
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from plugins.inputs import Held
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from plugins.inputs import Held
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from plugins.physics import Solid, Velocity
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from plugins.physics import Solid, Velocity
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from plugins.render import Origin, Position, Scale, SpriteBundle, TextBundle, Texture
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from plugins.render import Origin, Position, Scale, SpriteBundle, TextBundle
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from plugins.timing import Delta
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from plugins.timing import Delta
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from scenes import menu
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from scenes import menu
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