Reglage des problemes avec les bonnus #25
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@ -180,8 +180,9 @@ class Bonus(Enum):
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REVERSE = 3
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@staticmethod
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def aleatoire():
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type = random.randint(0, 3)
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def aleatoire(world: World):
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max = 3 if world[GameMode] == GameMode.ONE else 2
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type = random.randint(0, max)
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match type:
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case 0:
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return Bonus.MULTI
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@ -324,7 +325,7 @@ def __spawn_ellements(world: World):
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def __spawn_bonus(world: World):
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bonus = Bonus.aleatoire()
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bonus = Bonus.aleatoire(world)
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world.new_entity().set(
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SpriteBundle(
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Bonus.get_texture(bonus),
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@ -369,7 +370,7 @@ def __spawn_ball(world: World):
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def __collision_with_ball(a: Entity, b: Entity):
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if Ball in a:
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a.world.new_entity().set(Sound("bound.mp3"))
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if Player1 in b or Player2 in b:
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if Player1 in b or Player2 in b and Ball in a:
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for player in a.world.query(LastPlayerTurn):
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del player[LastPlayerTurn]
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b.set(LastPlayerTurn())
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