Merge branch 'main' into ajout-loop-sur-la-musique

This commit is contained in:
Raphaël 2024-01-07 21:33:00 +00:00
commit a271cd4f6e

View file

@ -8,6 +8,8 @@ from engine.ecs import Entity, World
from engine.math import Vec2
from plugins import render
from plugins import physics
from plugins.click import Clickable
from plugins.hover import HoveredTexture
from plugins.inputs import Held
from plugins.render import (
Origin,
@ -23,7 +25,7 @@ from plugins.timing import Delta, Time
import random
from plugins.physics import CollisionHandler, Solid, Velocity
from scenes import game_over
from scenes import game_over, menu
class RestrictToScene:
@ -340,6 +342,24 @@ def __spawn_bonus(world: World):
),
bonus,
)
world.new_entity().set(
SpriteBundle(
f"button_menu_icon.png",
1,
Vec2(40, 40),
Vec2(50, 50),
Vec2(0.5),
),
HoveredTexture(
f"button_menu_icon.png",
f"button_menu_icon_hover.png",
),
Clickable(__go_to_menu),
)
def __go_to_menu(world: World, _e: Entity):
world[CurrentScene] = menu.MENU
def __spawn_ball(world: World):