From 7ab264971062fd9192b851f27564281773c8bddf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Rapha=C3=ABl?= Date: Sun, 7 Jan 2024 21:30:39 +0000 Subject: [PATCH] boutton de menu dans les jeux (#38) Reviewed-on: https://git.tipragot.fr/raphael/ponguito/pulls/38 --- src/scenes/game.py | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) diff --git a/src/scenes/game.py b/src/scenes/game.py index 99f896c..177d8b0 100644 --- a/src/scenes/game.py +++ b/src/scenes/game.py @@ -8,6 +8,8 @@ from engine.ecs import Entity, World from engine.math import Vec2 from plugins import render from plugins import physics +from plugins.click import Clickable +from plugins.hover import HoveredTexture from plugins.inputs import Held from plugins.render import ( Origin, @@ -23,7 +25,7 @@ from plugins.timing import Delta, Time import random from plugins.physics import CollisionHandler, Solid, Velocity -from scenes import game_over +from scenes import game_over, menu class RestrictToScene: @@ -340,6 +342,24 @@ def __spawn_bonus(world: World): ), bonus, ) + world.new_entity().set( + SpriteBundle( + f"button_menu_icon.png", + 1, + Vec2(40, 40), + Vec2(50, 50), + Vec2(0.5), + ), + HoveredTexture( + f"button_menu_icon.png", + f"button_menu_icon_hover.png", + ), + Clickable(__go_to_menu), + ) + + +def __go_to_menu(world: World, _e: Entity): + world[CurrentScene] = menu.MENU def __spawn_ball(world: World):