remove on ball during multi bonnus
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@ -382,7 +382,6 @@ def __bonus_touched(ball: Entity, bonus: Entity):
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player = ball.world.query(LastPlayerTurn).pop()
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match bonus[Bonus]:
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case Bonus.MULTI:
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__spawn_ball(bonus.world)
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__spawn_ball(bonus.world)
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ball.world[TimeUntilBonus].start(ball.world)
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case Bonus.BIG:
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