Tipragot
628be439b8
Cela permet de ne pas avoir de problèmes de compatibilité car python est dans le git.
75 lines
1.7 KiB
Python
75 lines
1.7 KiB
Python
from typing import Optional, Sequence
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from pygame.rect import Rect
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from pygame.surface import Surface
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from ._common import ColorValue, Coordinate, RectValue
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def rect(
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surface: Surface,
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color: ColorValue,
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rect: RectValue,
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width: int = 0,
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border_radius: int = -1,
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border_top_left_radius: int = -1,
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border_top_right_radius: int = -1,
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border_bottom_left_radius: int = -1,
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border_bottom_right_radius: int = -1,
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) -> Rect: ...
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def polygon(
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surface: Surface,
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color: ColorValue,
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points: Sequence[Coordinate],
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width: int = 0,
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) -> Rect: ...
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def circle(
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surface: Surface,
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color: ColorValue,
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center: Coordinate,
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radius: float,
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width: int = 0,
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draw_top_right: bool = False,
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draw_top_left: bool = False,
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draw_bottom_left: bool = False,
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draw_bottom_right: bool = False,
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) -> Rect: ...
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def ellipse(
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surface: Surface, color: ColorValue, rect: RectValue, width: int = 0
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) -> Rect: ...
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def arc(
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surface: Surface,
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color: ColorValue,
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rect: RectValue,
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start_angle: float,
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stop_angle: float,
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width: int = 1,
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) -> Rect: ...
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def line(
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surface: Surface,
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color: ColorValue,
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start_pos: Coordinate,
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end_pos: Coordinate,
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width: int = 1,
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) -> Rect: ...
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def lines(
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surface: Surface,
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color: ColorValue,
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closed: bool,
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points: Sequence[Coordinate],
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width: int = 1,
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) -> Rect: ...
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def aaline(
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surface: Surface,
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color: ColorValue,
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start_pos: Coordinate,
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end_pos: Coordinate,
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blend: int = 1,
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) -> Rect: ...
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def aalines(
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surface: Surface,
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color: ColorValue,
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closed: bool,
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points: Sequence[Coordinate],
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blend: int = 1,
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) -> Rect: ...
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