gtn/.venv/Lib/site-packages/pygame/_sdl2/audio.pyi
Tipragot 628be439b8 Ajout d'un environement de développement.
Cela permet de ne pas avoir de problèmes de compatibilité
car python est dans le git.
2023-10-26 15:33:03 +02:00

55 lines
1.3 KiB
Python

from typing import Callable, List
AUDIO_U8: int
AUDIO_S8: int
AUDIO_U16LSB: int
AUDIO_S16LSB: int
AUDIO_U16MSB: int
AUDIO_S16MSB: int
AUDIO_U16: int
AUDIO_S16: int
AUDIO_S32LSB: int
AUDIO_S32MSB: int
AUDIO_S32: int
AUDIO_F32LSB: int
AUDIO_F32MSB: int
AUDIO_F32: int
AUDIO_ALLOW_FREQUENCY_CHANGE: int
AUDIO_ALLOW_FORMAT_CHANGE: int
AUDIO_ALLOW_CHANNELS_CHANGE: int
AUDIO_ALLOW_ANY_CHANGE: int
def get_audio_device_names(iscapture: bool = False) -> List[str]: ...
class AudioDevice:
def __init__(
self,
devicename: str,
iscapture: bool,
frequency: int,
audioformat: int,
numchannels: int,
chunksize: int,
allowed_changes: int,
callback: Callable[[AudioDevice, memoryview], None],
) -> None: ...
@property
def iscapture(self) -> bool: ...
@property
def deviceid(self) -> int: ...
@property
def devicename(self) -> str: ...
@property
def callback(self) -> Callable[[AudioDevice, memoryview], None]: ...
@property
def frequency(self) -> int: ...
@property
def audioformat(self) -> int: ...
@property
def numchannels(self) -> int: ...
@property
def chunksize(self) -> int: ...
def pause(self, pause_on: int) -> None: ...
def close(self) -> None: ...