Tipragot
628be439b8
Cela permet de ne pas avoir de problèmes de compatibilité car python est dans le git.
60 lines
2.3 KiB
Python
60 lines
2.3 KiB
Python
from typing import Any, List, Optional, Sequence, Tuple, Union
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from pygame.rect import Rect
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from pygame.surface import Surface
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from ._common import ColorValue, Coordinate, RectValue
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def from_surface(surface: Surface, threshold: int = 127) -> Mask: ...
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def from_threshold(
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surface: Surface,
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color: ColorValue,
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threshold: ColorValue = (0, 0, 0, 255),
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othersurface: Optional[Surface] = None,
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palette_colors: int = 1,
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) -> Mask: ...
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class Mask:
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def __init__(self, size: Coordinate, fill: bool = False) -> None: ...
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def __copy__(self) -> Mask: ...
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copy = __copy__
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def get_size(self) -> Tuple[int, int]: ...
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def get_rect(self, **kwargs: Any) -> Rect: ... # Dict type needs to be completed
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def get_at(self, pos: Coordinate) -> int: ...
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def set_at(self, pos: Coordinate, value: int = 1) -> None: ...
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def overlap(self, other: Mask, offset: Coordinate) -> Optional[Tuple[int, int]]: ...
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def overlap_area(self, other: Mask, offset: Coordinate) -> int: ...
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def overlap_mask(self, other: Mask, offset: Coordinate) -> Mask: ...
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def fill(self) -> None: ...
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def clear(self) -> None: ...
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def invert(self) -> None: ...
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def scale(self, scale: Coordinate) -> Mask: ...
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def draw(self, other: Mask, offset: Coordinate) -> None: ...
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def erase(self, other: Mask, offset: Coordinate) -> None: ...
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def count(self) -> int: ...
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def centroid(self) -> Tuple[int, int]: ...
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def angle(self) -> float: ...
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def outline(self, every: int = 1) -> List[Tuple[int, int]]: ...
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def convolve(
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self,
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other: Mask,
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output: Optional[Mask] = None,
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offset: Coordinate = (0, 0),
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) -> Mask: ...
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def connected_component(
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self, pos: Union[Sequence[int], Tuple[int, int]] = ...
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) -> Mask: ...
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def connected_components(self, minimum: int = 0) -> List[Mask]: ...
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def get_bounding_rects(self) -> Rect: ...
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def to_surface(
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self,
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surface: Optional[Surface] = None,
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setsurface: Optional[Surface] = None,
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unsetsurface: Optional[Surface] = None,
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setcolor: Optional[ColorValue] = (255, 255, 255, 255),
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unsetcolor: Optional[ColorValue] = (0, 0, 0, 255),
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dest: Union[RectValue, Coordinate] = (0, 0),
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) -> Surface: ...
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MaskType = Mask
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