Tipragot
628be439b8
Cela permet de ne pas avoir de problèmes de compatibilité car python est dans le git.
46 lines
1.7 KiB
Python
46 lines
1.7 KiB
Python
from typing import Optional, Sequence, Tuple, Union
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from pygame.bufferproxy import BufferProxy
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from pygame.surface import Surface
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from ._common import FileArg, Literal
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_BufferStyle = Union[BufferProxy, bytes, bytearray, memoryview]
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_to_string_format = Literal[
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"P", "RGB", "RGBX", "RGBA", "ARGB", "BGRA", "RGBA_PREMULT", "ARGB_PREMULT"
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]
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_from_buffer_format = Literal["P", "RGB", "BGR", "BGRA", "RGBX", "RGBA", "ARGB"]
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_from_string_format = Literal["P", "RGB", "RGBX", "RGBA", "ARGB", "BGRA"]
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def load(filename: FileArg, namehint: str = "") -> Surface: ...
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def save(surface: Surface, filename: FileArg, namehint: str = "") -> None: ...
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def get_sdl_image_version(linked: bool = True) -> Optional[Tuple[int, int, int]]: ...
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def get_extended() -> bool: ...
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def tostring(
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surface: Surface, format: _to_string_format, flipped: bool = False
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) -> bytes: ...
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def fromstring(
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bytes: bytes,
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size: Union[Sequence[int], Tuple[int, int]],
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format: _from_string_format,
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flipped: bool = False,
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) -> Surface: ...
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# the use of tobytes/frombytes is preferred over tostring/fromstring
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def tobytes(
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surface: Surface, format: _to_string_format, flipped: bool = False
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) -> bytes: ...
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def frombytes(
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bytes: bytes,
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size: Union[Sequence[int], Tuple[int, int]],
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format: _from_string_format,
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flipped: bool = False,
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) -> Surface: ...
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def frombuffer(
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bytes: _BufferStyle,
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size: Union[Sequence[int], Tuple[int, int]],
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format: _from_buffer_format,
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) -> Surface: ...
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def load_basic(filename: FileArg) -> Surface: ...
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def load_extended(filename: FileArg, namehint: str = "") -> Surface: ...
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def save_extended(surface: Surface, filename: FileArg, namehint: str = "") -> None: ...
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