Tipragot
628be439b8
Cela permet de ne pas avoir de problèmes de compatibilité car python est dans le git.
99 lines
2.8 KiB
Python
99 lines
2.8 KiB
Python
from typing import Any, Dict, Optional, Tuple, Union, final, overload
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import numpy
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from pygame.event import Event
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from . import mixer_music
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from ._common import FileArg
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# export mixer_music as mixer.music
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music = mixer_music
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def init(
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frequency: int = 44100,
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size: int = -16,
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channels: int = 2,
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buffer: int = 512,
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devicename: Optional[str] = None,
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allowedchanges: int = 5,
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) -> None: ...
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def pre_init(
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frequency: int = 44100,
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size: int = -16,
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channels: int = 2,
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buffer: int = 512,
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devicename: Optional[str] = None,
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allowedchanges: int = 5,
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) -> None: ...
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def quit() -> None: ...
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def get_init() -> Tuple[int, int, int]: ...
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def stop() -> None: ...
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def pause() -> None: ...
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def unpause() -> None: ...
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def fadeout(time: int) -> None: ...
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def set_num_channels(count: int) -> None: ...
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def get_num_channels() -> int: ...
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def set_reserved(count: int) -> int: ...
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def find_channel(force: bool = False) -> Channel: ...
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def get_busy() -> bool: ...
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def get_sdl_mixer_version(linked: bool = True) -> Tuple[int, int, int]: ...
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class Sound:
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@overload
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def __init__(self, file: FileArg) -> None: ...
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@overload
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def __init__(
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self, buffer: Any
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) -> None: ... # Buffer protocol is still not implemented in typing
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@overload
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def __init__(
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self, array: numpy.ndarray
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) -> None: ... # Buffer protocol is still not implemented in typing
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def play(
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self,
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loops: int = 0,
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maxtime: int = 0,
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fade_ms: int = 0,
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) -> Channel: ...
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# possibly going to be deprecated/removed soon, in which case these
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# typestubs must be removed too
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__array_interface__: Dict[str, Any]
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__array_struct__: Any
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def stop(self) -> None: ...
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def fadeout(self, time: int) -> None: ...
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def set_volume(self, value: float) -> None: ...
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def get_volume(self) -> float: ...
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def get_num_channels(self) -> int: ...
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def get_length(self) -> float: ...
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def get_raw(self) -> bytes: ...
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@final
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class Channel:
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def __init__(self, id: int) -> None: ...
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def play(
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self,
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sound: Sound,
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loops: int = 0,
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maxtime: int = 0,
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fade_ms: int = 0,
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) -> None: ...
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def stop(self) -> None: ...
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def pause(self) -> None: ...
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def unpause(self) -> None: ...
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def fadeout(self, time: int) -> None: ...
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def queue(self, sound: Sound) -> None: ...
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@overload
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def set_volume(self, value: float) -> None: ...
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@overload
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def set_volume(self, left: float, right: float) -> None: ...
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def get_volume(self) -> float: ...
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def get_busy(self) -> bool: ...
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def get_sound(self) -> Sound: ...
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def get_queue(self) -> Sound: ...
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def set_endevent(self, type: Union[int, Event] = 0) -> None: ...
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def get_endevent(self) -> int: ...
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SoundType = Sound
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ChannelType = Channel
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