Dialogues (fais pas chier j'ai trop mal a la tête pour faire une bonne PR) #62
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@ -45,7 +45,12 @@ def spawn_all_dialogs(
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pygame.mixer.Sound(f"assets/dialogs/{name}/{i}.mp3"),
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pygame.mixer.Sound(f"assets/dialogs/{name}/{i}.mp3"),
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callback=lambda world, entity: entity.destroy(),
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callback=lambda world, entity: entity.destroy(),
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),
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),
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Text(text, position=Vec2(render.WIDTH / 2, height), origin=Vec2(0.5)),
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Text(
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text,
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position=Vec2(render.WIDTH / 2, height),
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order=1000,
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origin=Vec2(0.5),
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),
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)
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)
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yield __spawn_all_condition(entity)
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yield __spawn_all_condition(entity)
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yield wait(waiting_between)
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yield wait(waiting_between)
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@ -73,7 +78,12 @@ def spawn_dialog(
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pygame.mixer.Sound(f"assets/dialogs/{name}/{index}.mp3"),
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pygame.mixer.Sound(f"assets/dialogs/{name}/{index}.mp3"),
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callback=lambda world, entity: __sound_end(world, entity, callback),
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callback=lambda world, entity: __sound_end(world, entity, callback),
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),
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),
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Text(text, position=Vec2(render.WIDTH / 2, height), origin=Vec2(0.5)),
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Text(
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text,
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position=Vec2(render.WIDTH / 2, height),
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order=1000,
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origin=Vec2(0.5),
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),
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)
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)
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