ecs #58
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@ -13,7 +13,6 @@ from plugins import render
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from plugins import writing
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from plugins.assets import Assets
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from plugins.hover import HoveredTexture
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from plugins.inputs import Pressed
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from plugins.render import Sprite
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from plugins.text import Text
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from plugins.writing import Writing
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@ -70,7 +69,6 @@ class PlayAgain:
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def __initialize_world(world: World):
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world.set(Number(random.randint(0, 99)))
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world.set(IsRunning())
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print(world[Number])
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world.new_entity().set(Sprite(world[Assets].get_texture("background")))
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world.new_entity().set(
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@ -162,8 +160,6 @@ def __update(world: World):
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else:
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lying = False
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print(lying)
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# Si le jeu est fini
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if IsRunning not in world:
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# On relance la scene/jeu
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@ -238,7 +234,7 @@ def __update(world: World):
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__SCENE = (
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Scene(
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[__initialize_world],
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[__detect_keys],
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[],
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[],
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)
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+ writing.PLUGIN
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|
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@ -3,7 +3,7 @@ La scène du menu principal du jeu.
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Dans cette scène nous pouvons choisir le mode de jeu.
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"""
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from scenes import basic_game
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import basic_game
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from engine import CurrentScene, Scene
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from engine.ecs import Entity, World
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from engine.math import Vec2
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@ -34,7 +34,7 @@ def __create_button(world: World, assets: Assets, i: int, name: str):
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)
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def __on_click_butons(world: World, entity: Entity, name: str):
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def __on_click_butons(world: World, _entity: Entity, name: str):
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"""
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Fonction qui s'execute quand on clique sur un bouton.
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"""
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||||
|
|
Loading…
Reference in a new issue