ecs #58

Merged
raphael merged 70 commits from ecs into main 2023-11-03 15:29:36 +00:00
2 changed files with 6 additions and 6 deletions
Showing only changes of commit 0fd9584864 - Show all commits

View file

@ -3,12 +3,12 @@ La scène du menu principal du jeu.
Dans cette scène nous pouvons choisir le mode de jeu.
"""
from scenes import basic_game
from scenes import base_game
from engine import CurrentScene, Scene
from engine.ecs import Entity, World
from engine.math import Vec2
from plugins import render
from plugins import assets
from plugins import assets as plugin_assets
from plugins.assets import Assets
from plugins.click import Clickable
from plugins.hover import HoveredTexture
@ -42,11 +42,11 @@ def __on_click_butons(world: World, _entity: Entity, name: str):
world.new_entity().set(Sound(world[Assets].get_sound("click")))
match name:
case "classique":
world[CurrentScene] = basic_game.CLASSIC
world[CurrentScene] = base_game.CLASSIC
case "menteur":
world[CurrentScene] = basic_game.LIAR
world[CurrentScene] = base_game.LIAR
case "tricheur":
world[CurrentScene] = basic_game.CHEATER
world[CurrentScene] = base_game.CHEATER
case "histoire":
pass # TODO
case _:
@ -64,7 +64,7 @@ def __spawn_elements(world: World):
__create_button(world, assets, i, name)
SCENE = assets.loading_scene(
SCENE = plugin_assets.loading_scene(
Scene(
[__spawn_elements],
[],