Ajout du mode tricheur #49

Merged
tipragot merged 5 commits from tricheur into main 2023-10-30 15:48:56 +00:00
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@ -23,7 +23,7 @@ from engine import (
World,
)
COLOR_TEXT = Color(66, 39, 148)
COLOR_TEXT = Color(135, 53, 27)
class RandomNumber(int):
@ -65,7 +65,7 @@ def __initialize_world(world: World):
world.create_entity(
Position(),
Order(0),
Texture("classique/background.png"),
Texture("tricheur/background.png"),
)
# Bouton valider/rejouer
@ -73,8 +73,8 @@ def __initialize_world(world: World):
Position(Display.WIDTH / 2, 875),
Order(1),
Centered(),
Texture("classique/valider.png"),
HoveredTexture("classique/valider_hover.png"),
Texture("tricheur/valider.png"),
HoveredTexture("tricheur/valider_hover.png"),
Clickable(lambda world, _: _update(world)),
)
@ -83,7 +83,7 @@ def __initialize_world(world: World):
Position(Display.WIDTH / 2, 750),
Order(2),
Centered(),
typing.Typing("1234567890"),
typing.Typing("1234567890", 2),
Text(""),
COLOR_TEXT,
TextSize(150),
@ -114,9 +114,9 @@ def __initialize_world(world: World):
world.create_entity(
Order(11),
Position(150, 150),
Texture("classique/arrow.png"),
Texture("tricheur/arrow.png"),
Clickable(on_menu_button),
HoveredTexture("classique/arrow_hover.png"),
HoveredTexture("tricheur/arrow_hover.png"),
)
# Les ressources.
@ -174,9 +174,10 @@ def _update(world: World):
f"il reste : {world[NombreEssai]} essai{'s' if world[NombreEssai] != 1 else ''}"
)
#ajout de la mechanique de triche
world[RandomNumber] = max(0, min(99, RandomNumber(world[RandomNumber] + random.randint(-3, 3))))
print(world[RandomNumber])
# ajout de la mechanique de triche
world[RandomNumber] = max(
0, min(99, RandomNumber(world[RandomNumber] + random.randint(-3, 3)))
)
def end_game(world: World, state: str):
@ -208,8 +209,8 @@ def end_game(world: World, state: str):
# on change la texture du button submit.
for entity in world.query(Clickable, Centered):
entity[Texture] = Texture("classique/play_again.png")
entity[HoveredTexture] = HoveredTexture("classique/play_again_hover.png")
entity[Texture] = Texture("tricheur/play_again.png")
entity[HoveredTexture] = HoveredTexture("tricheur/play_again_hover.png")
def _check_return(world: World):