Mode menteur #45
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@ -9,12 +9,14 @@ from engine import (
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Clickable,
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Color,
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Display,
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Entity,
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Game,
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HoveredTexture,
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Keyboard,
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Order,
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Position,
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Scene,
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Sound,
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Text,
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TextSize,
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Texture,
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@ -114,7 +116,7 @@ def __initialize_world(world: World):
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Order(11),
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Position(100, 100),
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Texture("menteur/arrow.png"),
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Clickable(lambda world, _: world[Game].change_scene("menu")),
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Clickable(on_menu_button),
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HoveredTexture("menteur/arrow_hover.png"),
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)
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@ -124,12 +126,22 @@ def __initialize_world(world: World):
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world[IsRunning] = IsRunning()
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def on_menu_button(world: World, entity: Entity):
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"""
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Fonction qui s'execute quand on clique sur un bouton.
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"""
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world[Game].change_scene("menu")
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entity[Sound] = Sound("click")
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def _update(world: World):
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"""
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Verifie si le nombre donné est le meme que celui que l'on a choisi.
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Boucle du jeu.
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"""
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world.create_entity(Sound("menu_click.wav"))
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# si le jeu s'est arrete.
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if IsRunning not in world:
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# on relance le jeu.
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@ -178,6 +190,12 @@ def end_game(world: World, state: str):
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"""
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del world[IsRunning] # le jeu est fini.
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# On joue le son
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if state == "Gagné":
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world.create_entity(Sound("win_sound.wav"))
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else:
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world.create_entity(Sound("lose_sound.wav"))
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# On affiche le message de fin.
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for entity_text in world.query(TextDialogue):
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entity_text[Text] = Text(f"{state} !")
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