Les sons du jeu classique #43
BIN
assets/sounds/menu_click.wav
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assets/sounds/menu_click.wav
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assets/sounds/undo.wav
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assets/sounds/undo.wav
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@ -2,6 +2,7 @@
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Définis la scène du jeu classique, sans variante.
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Définis la scène du jeu classique, sans variante.
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"""
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"""
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from math import e
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import random
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import random
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from plugins import typing
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from plugins import typing
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from engine import (
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from engine import (
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@ -9,6 +10,7 @@ from engine import (
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Clickable,
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Clickable,
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Color,
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Color,
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Display,
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Display,
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Entity,
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Game,
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Game,
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HoveredTexture,
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HoveredTexture,
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Keyboard,
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Keyboard,
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@ -21,6 +23,7 @@ from engine import (
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Texture,
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Texture,
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World,
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World,
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)
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)
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from scenes.menu import on_click_butons
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class RandomNumber(int):
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class RandomNumber(int):
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@ -112,7 +115,7 @@ def __initialize_world(world: World):
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Order(11),
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Order(11),
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Position(100, 100),
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Position(100, 100),
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Texture("classique/arrow.png"),
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Texture("classique/arrow.png"),
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Clickable(lambda world, _: world[Game].change_scene("menu")),
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Clickable(lambda world, entity: on_menu_button(world, entity)),
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HoveredTexture("classique/arrow_hover.png"),
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HoveredTexture("classique/arrow_hover.png"),
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)
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)
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@ -122,12 +125,22 @@ def __initialize_world(world: World):
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world[IsRunning] = IsRunning()
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world[IsRunning] = IsRunning()
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def on_menu_button(world: World, entity: Entity):
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"""
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Fonction qui s'execute quand on clique sur un bouton.
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"""
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world[Game].change_scene("menu")
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entity[Sound] = Sound("undo.wav")
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def _update(world: World):
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def _update(world: World):
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"""
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"""
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Verifie si le nombre donné est le meme que celui que l'on a choisi.
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Verifie si le nombre donné est le meme que celui que l'on a choisi.
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Boucle du jeu.
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Boucle du jeu.
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"""
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"""
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world.create_entity(Sound("menu_click.wav"))
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# si le jeu s'est arrete.
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# si le jeu s'est arrete.
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if IsRunning not in world:
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if IsRunning not in world:
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# on relance le jeu.
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# on relance le jeu.
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