Ajout du système d'objets cliquable et changement du système #21
|
@ -478,6 +478,14 @@ class Game:
|
||||||
error(f"Error during post-update task: {e}")
|
error(f"Error during post-update task: {e}")
|
||||||
world.apply()
|
world.apply()
|
||||||
|
|
||||||
|
# On execute les taches de pré rendu du jeu
|
||||||
|
for task in self._pre_render_tasks:
|
||||||
|
try:
|
||||||
|
task(world)
|
||||||
|
except Exception as e:
|
||||||
|
error(f"Error during pre-render task: {e}")
|
||||||
|
world.apply()
|
||||||
|
|
||||||
# On execute les taches de rendu du jeu
|
# On execute les taches de rendu du jeu
|
||||||
for task in self._render_tasks:
|
for task in self._render_tasks:
|
||||||
try:
|
try:
|
||||||
|
|
|
@ -3,6 +3,9 @@ Definit un plugin qui verifie si un objet Hover est cliqué.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
from engine import *
|
from engine import *
|
||||||
|
from typing import Callable
|
||||||
|
from engine.plugins.hover import Hover
|
||||||
|
from engine.plugins.pygame import Mouse
|
||||||
|
|
||||||
|
|
||||||
class ClickablePlugin(Plugin):
|
class ClickablePlugin(Plugin):
|
||||||
|
@ -12,16 +15,40 @@ class ClickablePlugin(Plugin):
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def _update(world: World) -> None:
|
def _update(world: World) -> None:
|
||||||
|
"""
|
||||||
|
Met à jour les objets cliquables du monde.
|
||||||
|
"""
|
||||||
|
for entity in world.query(Clickable):
|
||||||
|
if Hover in entity:
|
||||||
|
if world[Mouse].is_button_pressed(1):
|
||||||
|
entity[Clickable].callback(world, entity)
|
||||||
|
if world[Mouse].is_button(1):
|
||||||
|
entity.set(Clicked())
|
||||||
|
else:
|
||||||
|
entity.remove(Clicked)
|
||||||
|
else:
|
||||||
|
entity.remove(Clicked)
|
||||||
|
|
||||||
|
def apply(self, game: Game) -> None:
|
||||||
|
"""
|
||||||
|
Applique le plugin a un jeu.
|
||||||
|
|
||||||
|
Paramètres:
|
||||||
|
game: Le jeu auquel appliquer le plugin.
|
||||||
|
"""
|
||||||
|
game.add_pre_update_tasks(self._update)
|
||||||
|
|
||||||
|
|
||||||
class Clickable:
|
class Clickable:
|
||||||
"""
|
"""
|
||||||
Un composant qui marque une entitée comme pouvant etre cliqué.
|
Un composant qui marque une entitée comme pouvant etre cliquer.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
def __init__(self, callback: Callable[[World, Entity], None]) -> None:
|
||||||
|
self.callback = callback
|
||||||
|
|
||||||
|
|
||||||
class Clicked:
|
class Clicked:
|
||||||
"""
|
"""
|
||||||
Un composant qui marque une entitée comme etant cliqué.
|
Un composant qui marque une entitée comme en train d'être cliquée.
|
||||||
"""
|
"""
|
||||||
|
|
|
@ -3,8 +3,9 @@ Definit un plugin qui verifie si la souris est sur un element (qui a une texture
|
||||||
"""
|
"""
|
||||||
|
|
||||||
from engine import *
|
from engine import *
|
||||||
|
from engine.math import Vec2
|
||||||
from engine.plugins.pygame import Mouse
|
from engine.plugins.pygame import Mouse
|
||||||
from engine.plugins.render import Position, Texture, TextureManager
|
from engine.plugins.render import Position, Offset, Texture, TextureManager
|
||||||
|
|
||||||
|
|
||||||
class HoverPlugin(Plugin):
|
class HoverPlugin(Plugin):
|
||||||
|
@ -14,16 +15,21 @@ class HoverPlugin(Plugin):
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def _update(world: World) -> None:
|
def _update(world: World) -> None:
|
||||||
entities = world.query(Hoverable, Texture, Position)
|
entities = world.query(Texture, Position)
|
||||||
textures = world[TextureManager]
|
textures = world[TextureManager]
|
||||||
mouse_pos = world[Mouse].position
|
mouse_pos = world[Mouse].position
|
||||||
for entity in entities:
|
for entity in entities:
|
||||||
entity_pos = entity[Position]
|
# Récupération de la position et de la taille de l'entité
|
||||||
|
entity_pos: Vec2 = entity[Position]
|
||||||
|
if Offset in entity:
|
||||||
|
entity_pos = entity_pos + entity[Offset]
|
||||||
|
entity_size = Vec2(*textures[entity[Texture]].get_size())
|
||||||
|
|
||||||
if (
|
if (
|
||||||
entity_pos.x >= mouse_pos.x
|
mouse_pos.x >= entity_pos.x
|
||||||
and mouse_pos.x >= textures[entity[Texture]].get_width() + entity_pos.x
|
and mouse_pos.x <= entity_pos.x + entity_size.x
|
||||||
and entity_pos.y >= mouse_pos.y
|
and mouse_pos.y >= entity_pos.y
|
||||||
and mouse_pos.y >= textures[entity[Texture]].get_height() + entity_pos.y
|
and mouse_pos.y <= entity_pos.y + entity_size.y
|
||||||
):
|
):
|
||||||
entity.set(Hover())
|
entity.set(Hover())
|
||||||
else:
|
else:
|
||||||
|
@ -36,13 +42,7 @@ class HoverPlugin(Plugin):
|
||||||
Paramètres:
|
Paramètres:
|
||||||
game: Le jeu auquel appliquer le plugin.
|
game: Le jeu auquel appliquer le plugin.
|
||||||
"""
|
"""
|
||||||
game.add_update_tasks(self._update)
|
game.add_pre_update_tasks(self._update)
|
||||||
|
|
||||||
|
|
||||||
class Hoverable:
|
|
||||||
"""
|
|
||||||
Un composant qui marque une entitée comme pouvant etre survolée.
|
|
||||||
"""
|
|
||||||
|
|
||||||
|
|
||||||
class Hover:
|
class Hover:
|
||||||
|
|
|
@ -35,7 +35,9 @@ class RenderPlugin(Plugin):
|
||||||
entities = sorted(world.query(Order, Position), key=lambda e: e[Order])
|
entities = sorted(world.query(Order, Position), key=lambda e: e[Order])
|
||||||
for entity in entities:
|
for entity in entities:
|
||||||
# Récupération de la position des entitées
|
# Récupération de la position des entitées
|
||||||
position = entity[Position]
|
position: Vec2 = entity[Position]
|
||||||
|
if Offset in entity:
|
||||||
|
position = position + entity[Offset]
|
||||||
|
|
||||||
# Affichage de la texture
|
# Affichage de la texture
|
||||||
if Texture in entity:
|
if Texture in entity:
|
||||||
|
@ -71,6 +73,12 @@ class Position(Vec2):
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
|
||||||
|
class Offset(Vec2):
|
||||||
|
"""
|
||||||
|
Composant qui represente un décalage de la position d'une entité.
|
||||||
|
"""
|
||||||
|
|
||||||
|
|
||||||
class Order(int):
|
class Order(int):
|
||||||
"""
|
"""
|
||||||
Composant qui represente l'ordre d'affichage d'un objet.
|
Composant qui represente l'ordre d'affichage d'un objet.
|
||||||
|
@ -85,11 +93,13 @@ class TextureManager:
|
||||||
def __init__(self, display: Display) -> None:
|
def __init__(self, display: Display) -> None:
|
||||||
self._textures: dict[str, pygame.Surface] = {}
|
self._textures: dict[str, pygame.Surface] = {}
|
||||||
for file in glob.iglob("textures/**/*.png", recursive=True):
|
for file in glob.iglob("textures/**/*.png", recursive=True):
|
||||||
self._textures[file[9:]] = pygame.image.load(file).convert_alpha(
|
self._textures[file[9:].replace("\\", "/")] = pygame.image.load(
|
||||||
display._surface
|
file
|
||||||
)
|
).convert_alpha(display._surface)
|
||||||
for file in glob.iglob("textures/**/*.jpg", recursive=True):
|
for file in glob.iglob("textures/**/*.jpg", recursive=True):
|
||||||
self._textures[file[9:]] = pygame.image.load(file).convert(display._surface)
|
self._textures[file[9:].replace("\\", "/")] = pygame.image.load(
|
||||||
|
file
|
||||||
|
).convert(display._surface)
|
||||||
error_texture = pygame.Surface((256, 256))
|
error_texture = pygame.Surface((256, 256))
|
||||||
error_texture.fill((0, 0, 0))
|
error_texture.fill((0, 0, 0))
|
||||||
pygame.draw.rect(error_texture, (255, 0, 255), (0, 0, 128, 128))
|
pygame.draw.rect(error_texture, (255, 0, 255), (0, 0, 128, 128))
|
||||||
|
|
47
src/main.py
47
src/main.py
|
@ -5,23 +5,27 @@ Ceci est un exemple de comment l'on peut utiliser le moteur du jeu.
|
||||||
|
|
||||||
from engine import *
|
from engine import *
|
||||||
from engine.math import Vec2
|
from engine.math import Vec2
|
||||||
from engine.plugins.hover import HoverPlugin
|
from engine.plugins.clickable import Clickable, ClickablePlugin
|
||||||
|
from engine.plugins.hover import Hover, HoverPlugin
|
||||||
from engine.plugins.render import (
|
from engine.plugins.render import (
|
||||||
Order,
|
Order,
|
||||||
RenderPlugin,
|
RenderPlugin,
|
||||||
Position,
|
Position,
|
||||||
Text,
|
Offset,
|
||||||
TextColor,
|
Texture,
|
||||||
TextSize,
|
|
||||||
)
|
)
|
||||||
from engine.plugins.timing import Delta, TimePlugin
|
from engine.plugins.timing import Time, Delta, TimePlugin
|
||||||
from engine.plugins.pygame import Display, Keyboard, PygamePlugin
|
from engine.plugins.pygame import Display, Keyboard, PygamePlugin
|
||||||
from random import random
|
from random import random
|
||||||
|
|
||||||
|
|
||||||
# Initialisation
|
# Initialisation
|
||||||
game = Game(
|
game = Game(
|
||||||
TimePlugin(), PygamePlugin("Guess The Number"), RenderPlugin(), HoverPlugin()
|
TimePlugin(),
|
||||||
|
PygamePlugin("Guess The Number"),
|
||||||
|
RenderPlugin(),
|
||||||
|
HoverPlugin(),
|
||||||
|
ClickablePlugin(),
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
@ -32,20 +36,41 @@ def spawn_sprites(world: World) -> None:
|
||||||
"""
|
"""
|
||||||
for i in range(100):
|
for i in range(100):
|
||||||
red = random() < 0.1
|
red = random() < 0.1
|
||||||
world.create_entity(
|
entity = world.create_entity(
|
||||||
Position(random() * Display.WIDTH, random() * Display.HEIGHT),
|
Position(random() * Display.WIDTH, random() * Display.HEIGHT),
|
||||||
# Texture("test2.png") if red else Texture("test.png"),
|
Texture("directory.png") if red else Texture("test.png"),
|
||||||
Text("Hello les gens"),
|
|
||||||
TextSize(50),
|
|
||||||
TextColor(255, 0, 0) if red else TextColor(255, 255, 255),
|
|
||||||
Order(1 if red else 0),
|
Order(1 if red else 0),
|
||||||
)
|
)
|
||||||
|
if red:
|
||||||
|
entity.set(Clickable(lambda world, entity: print("click")))
|
||||||
|
|
||||||
|
|
||||||
# On ajoutant la tache
|
# On ajoutant la tache
|
||||||
game.add_startup_tasks(spawn_sprites)
|
game.add_startup_tasks(spawn_sprites)
|
||||||
|
|
||||||
|
|
||||||
|
# On créer un tache pour vérifier le système d'hover
|
||||||
|
def change_on_hover(world: World) -> None:
|
||||||
|
"""
|
||||||
|
Change la texture du sprite quand on passe la souris sur lui.
|
||||||
|
"""
|
||||||
|
for entity in world.query(Position, Texture):
|
||||||
|
if Hover in entity:
|
||||||
|
entity.set(
|
||||||
|
Texture(
|
||||||
|
f"anim/edmond_serch_directory/{(int(world[Time] * 60) % 270):04}.png"
|
||||||
|
)
|
||||||
|
)
|
||||||
|
entity.set(Offset(-48, -176))
|
||||||
|
else:
|
||||||
|
entity.set(Texture("directory.png"))
|
||||||
|
entity.remove(Offset)
|
||||||
|
|
||||||
|
|
||||||
|
# On ajoute la tache
|
||||||
|
game.add_update_tasks(change_on_hover)
|
||||||
|
|
||||||
|
|
||||||
def move_sprites(world: World) -> None:
|
def move_sprites(world: World) -> None:
|
||||||
"""
|
"""
|
||||||
Change la position des sprites.
|
Change la position des sprites.
|
||||||
|
|
Loading…
Reference in a new issue