Ajout d'un systeme de Hover, savoir si la souris est au dessu du truc, de la texture, non ? #18
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@ -1,3 +1,5 @@
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[MESSAGES CONTROL]
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disable=all
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enable= missing-docstring
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enable=
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missing-docstring,
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unused-import,
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7
.vscode/settings.json
vendored
7
.vscode/settings.json
vendored
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@ -8,5 +8,10 @@
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"python": true,
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"mypy.ini": true,
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".pylintrc": true,
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}
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},
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"explorer.excludeGitIgnore": true,
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"mypy.dmypyExecutable": "${workspaceFolder}/.venv/Scripts/dmypy.exe",
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"pylint.interpreter": [
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"${workspaceFolder}/.venv/Scripts/python.exe"
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],
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}
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BIN
icon.png
Normal file
BIN
icon.png
Normal file
Binary file not shown.
Before Width: | Height: | Size: 379 KiB After Width: | Height: | Size: 379 KiB |
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@ -4,7 +4,7 @@ Définit un plugin qui gère les évenements pygame.
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from engine import *
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from engine.math import Vec2
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import pygame
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import pygame, os
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class PygamePlugin(Plugin):
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@ -12,6 +12,9 @@ class PygamePlugin(Plugin):
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Plugin qui gère les évenements pygame.
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"""
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def __init__(self, title: str = "Game") -> None:
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self.title = title
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@staticmethod
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def _find_surface_rect() -> tuple[float, float, float, float]:
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width, height = pygame.display.get_surface().get_size()
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@ -26,11 +29,14 @@ class PygamePlugin(Plugin):
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return rect
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@staticmethod
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def _initialize(world: World) -> None:
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def _initialize(world: World, title: str) -> None:
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"""
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Initialize pygame et les ressources.
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"""
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pygame.init()
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if os.path.exists("icon.png"):
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pygame.display.set_icon(pygame.image.load("icon.png"))
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pygame.display.set_caption(title)
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pygame.display.set_mode((800, 600), pygame.RESIZABLE)
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# Initialisation des ressources
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@ -112,7 +118,9 @@ class PygamePlugin(Plugin):
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Paramètres:
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game: Le jeu auquel appliquer le plugin.
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"""
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game.add_pre_startup_tasks(self._initialize)
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game.add_pre_startup_tasks(
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lambda world: PygamePlugin._initialize(world, self.title)
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)
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game.add_pre_update_tasks(self._check_events)
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game.add_post_render_tasks(self._update_display)
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game.add_post_shutdown_tasks(self._terminate)
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|
|
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@ -4,7 +4,7 @@ Définis un plugin permettant d'afficher des choses a l'écran.
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from engine import *
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from engine.math import Vec2
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import pygame, os
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import pygame, glob
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from engine.plugins.pygame import Display
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@ -20,6 +20,7 @@ class RenderPlugin(Plugin):
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Initialize le système de rendu.
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"""
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world.set(TextureManager(world[Display]))
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world.set(FontManager())
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@staticmethod
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def _render(world: World) -> None:
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@ -28,6 +29,7 @@ class RenderPlugin(Plugin):
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"""
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display = world[Display]
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textures = world[TextureManager]
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fonts = world[FontManager]
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# Rendu de toutes les objects de rendu
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entities = sorted(world.query(Order, Position), key=lambda e: e[Order])
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@ -41,6 +43,17 @@ class RenderPlugin(Plugin):
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textures[entity[Texture]], (position.x, position.y)
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)
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# Affichage du texte
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if Text in entity and TextSize in entity:
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color = (
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entity[TextColor]
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if TextColor in entity
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else pygame.Color(255, 255, 255)
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)
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font = fonts[entity[TextSize]]
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font_surface = font.render(entity[Text], True, color)
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display._surface.blit(font_surface, (position.x, position.y))
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def apply(self, game: Game) -> None:
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"""
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Applique le plugin a un jeu.
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@ -71,10 +84,12 @@ class TextureManager:
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def __init__(self, display: Display) -> None:
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self._textures: dict[str, pygame.Surface] = {}
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for file in os.listdir("textures"):
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self._textures[file] = pygame.image.load(f"textures/{file}").convert(
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for file in glob.iglob("textures/**/*.png", recursive=True):
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self._textures[file[9:]] = pygame.image.load(file).convert_alpha(
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display._surface
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)
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for file in glob.iglob("textures/**/*.jpg", recursive=True):
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self._textures[file[9:]] = pygame.image.load(file).convert(display._surface)
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error_texture = pygame.Surface((256, 256))
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error_texture.fill((0, 0, 0))
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pygame.draw.rect(error_texture, (255, 0, 255), (0, 0, 128, 128))
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@ -89,3 +104,35 @@ class Texture(str):
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"""
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Composant qui represente la texture d'un sprite.
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"""
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class FontManager:
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"""
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Ressource qui contient les fonts du jeu.
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"""
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def __init__(self) -> None:
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self._fonts: dict[int, pygame.font.Font] = {}
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def __getitem__(self, size: int) -> pygame.font.Font:
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if size not in self._fonts:
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self._fonts[size] = pygame.font.Font("font.ttf", size)
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return self._fonts[size]
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class Text(str):
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"""
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Composant qui represente un texte.
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"""
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class TextSize(int):
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"""
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Composant qui represente la taille d'un texte.
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"""
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class TextColor(pygame.Color):
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"""
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Composant qui represente la couleur d'un texte.
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"""
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|
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18
src/main.py
18
src/main.py
|
@ -6,14 +6,23 @@ Ceci est un exemple de comment l'on peut utiliser le moteur du jeu.
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from engine import *
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from engine.math import Vec2
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from engine.plugins.hover import HoverPlugin
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from engine.plugins.render import Order, RenderPlugin, Position, Texture
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from engine.plugins.render import (
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Order,
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RenderPlugin,
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Position,
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Text,
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TextColor,
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TextSize,
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)
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from engine.plugins.timing import Delta, TimePlugin
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from engine.plugins.pygame import Display, Keyboard, PygamePlugin
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from random import random
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# Initialisation
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game = Game(TimePlugin(), PygamePlugin(), RenderPlugin(), HoverPlugin())
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game = Game(
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TimePlugin(), PygamePlugin("Guess The Number"), RenderPlugin(), HoverPlugin()
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)
|
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|
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|
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# On créer une tache pour afficher des sprites
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|
@ -25,7 +34,10 @@ def spawn_sprites(world: World) -> None:
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red = random() < 0.1
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world.create_entity(
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Position(random() * Display.WIDTH, random() * Display.HEIGHT),
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Texture("test2.png") if red else Texture("test.png"),
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# Texture("test2.png") if red else Texture("test.png"),
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Text("Hello les gens"),
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TextSize(50),
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TextColor(255, 0, 0) if red else TextColor(255, 255, 255),
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Order(1 if red else 0),
|
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)
|
||||
|
||||
|
|
Loading…
Reference in a new issue