Afficher le nombre si on a perdu la partie

This commit is contained in:
CoCo_Sol 2023-10-31 00:09:59 +01:00
parent 4de3274014
commit c74f695984
3 changed files with 21 additions and 12 deletions

View file

@ -191,16 +191,19 @@ def end_game(world: World, state: str):
for entity_text in world.query(TextDialogue): for entity_text in world.query(TextDialogue):
entity_text[Text] = Text(f"{state} !") entity_text[Text] = Text(f"{state} !")
# On empeche de pourvoir continuer le jeu.
for entity in world.query(typing.Typing, Text):
del entity[typing.Typing]
if state == "Gagné": if state == "Gagné":
for entity in world.query(NombreEssaiText): for entity in world.query(NombreEssaiText):
entity[Text] = Text("") entity[Text] = Text("")
else: else:
for entity in world.query(NombreEssaiText): for entity in world.query(NombreEssaiText):
entity[Text] = Text(" plus d'essais") entity[Text] = Text(" plus d'essais")
for entity in world.query(typing.Typing):
entity[Position] = Position(Display.WIDTH / 2, 650)
entity[Text] = Text("Le nombre etait : " + str(world[RandomNumber]))
# On empeche de pourvoir continuer le jeu.
for entity in world.query(typing.Typing, Text):
del entity[typing.Typing]
# on change la texture du button submit. # on change la texture du button submit.
for entity in world.query(Clickable, Centered): for entity in world.query(Clickable, Centered):

View file

@ -200,16 +200,19 @@ def end_game(world: World, state: str):
for entity_text in world.query(TextDialogue): for entity_text in world.query(TextDialogue):
entity_text[Text] = Text(f"{state} !") entity_text[Text] = Text(f"{state} !")
# On empeche de pourvoir continuer le jeu.
for entity in world.query(typing.Typing, Text):
del entity[typing.Typing]
if state == "Gagné": if state == "Gagné":
for entity in world.query(NombreEssaiText): for entity in world.query(NombreEssaiText):
entity[Text] = Text("") entity[Text] = Text("")
else: else:
for entity in world.query(NombreEssaiText): for entity in world.query(NombreEssaiText):
entity[Text] = Text(" plus d'essais") entity[Text] = Text(" plus d'essais")
for entity in world.query(typing.Typing):
entity[Position] = Position(Display.WIDTH / 2, 650)
entity[Text] = Text("Le nombre etait : " + str(world[RandomNumber]))
# On empeche de pourvoir continuer le jeu.
for entity in world.query(typing.Typing, Text):
del entity[typing.Typing]
# on change la texture du button submit. # on change la texture du button submit.
for entity in world.query(Clickable, Centered): for entity in world.query(Clickable, Centered):

View file

@ -196,16 +196,19 @@ def end_game(world: World, state: str):
for entity_text in world.query(TextDialogue): for entity_text in world.query(TextDialogue):
entity_text[Text] = Text(f"{state} !") entity_text[Text] = Text(f"{state} !")
# On empeche de pourvoir continuer le jeu.
for entity in world.query(typing.Typing, Text):
del entity[typing.Typing]
if state == "Gagné": if state == "Gagné":
for entity in world.query(NombreEssaiText): for entity in world.query(NombreEssaiText):
entity[Text] = Text("") entity[Text] = Text("")
else: else:
for entity in world.query(NombreEssaiText): for entity in world.query(NombreEssaiText):
entity[Text] = Text(" plus d'essais") entity[Text] = Text(" plus d'essais")
for entity in world.query(typing.Typing):
entity[Position] = Position(Display.WIDTH / 2, 650)
entity[Text] = Text("Le nombre etait : " + str(world[RandomNumber]))
# On empeche de pourvoir continuer le jeu.
for entity in world.query(typing.Typing, Text):
del entity[typing.Typing]
# on change la texture du button submit. # on change la texture du button submit.
for entity in world.query(Clickable, Centered): for entity in world.query(Clickable, Centered):