Amélioration du système

This commit is contained in:
Tipragot 2023-10-22 22:19:43 +02:00
parent 9d80c111e9
commit ac19222744
2 changed files with 76 additions and 62 deletions

93
ecs.py
View file

@ -3,55 +3,66 @@ from typing import Iterator
class World:
def __init__(self):
self.to_apply: set[Entity] = set()
self.entities: set[Entity] = set()
self.mapping: dict[type, set[Entity]] = {}
def create_entity(self, *components):
return Entity(self, *components)
def remove_entity(self, entity: 'Entity'):
entity._deleted = True
self.to_apply.add(entity)
def apply(self):
for entity in self.to_apply:
if entity._deleted:
self.entities.remove(entity)
for component_type in entity._components:
self.mapping[component_type].remove(entity)
else:
self.entities.add(entity)
for component_type, component in entity._to_apply:
if component is None:
del entity._components[component_type]
self.mapping[component_type].remove(entity)
else:
entity._components[component_type] = component
self.mapping.setdefault(component_type, set()).add(entity)
entity._to_apply.clear()
def query(self, *needed: type, without: tuple[type] = []) -> Iterator['Entity']:
if not needed:
for entity in self.entities:
for without_type in without:
if without_type in entity:
break
else:
if all(without_type not in entity for without_type in without):
yield entity
else:
first_component = needed[0]
for entity in self.mapping.get(first_component, set()):
for component_type in needed[1:]:
if entity not in self.mapping.get(component_type, set()):
break
else:
for without_type in without:
if without_type in entity:
break
else:
yield entity
for entity in self.mapping.get(needed[0], set()):
if all(entity in self.mapping.get(component_type, set()) for component_type in needed[1:]) and \
all(without_type not in entity for without_type in without):
yield entity
class Entity:
def __init__(self, world: World):
self.world = world
self.world.entities.add(self)
self.components: dict[type, object] = {}
def __init__(self, world: World, *components):
self._world = world
self._to_apply: list[tuple[type, object]] = [(type(component), component) for component in components]
self._components: dict[type, object] = {}
self._deleted = False
self._world.to_apply.add(self)
def set(self, *components):
for component in components:
self._to_apply.append((type(component), component))
self._world.to_apply.add(self)
def remove(self, *component_types: type):
for component_type in component_types:
if component_type in self._components:
self._to_apply.append((component_type, None))
self._world.to_apply.add(self)
def __getitem__(self, component_type: type) -> object:
return self._components[component_type]
def __getitem__(self, component_type):
return self.components[component_type]
def __setitem__(self, component_type, component):
self.components[component_type] = component
self.world.mapping.setdefault(component_type, set()).add(self)
def __delitem__(self, component_type):
del self.components[component_type]
self.world.mapping[component_type].remove(self)
if len(self.world.mapping[component_type]) == 0:
del self.world.mapping[component_type]
def __contains__(self, component_type):
return component_type in self.components
def __del__(self): # TODO: Réparer ça marche pas car il n'est pas détruit car il est toujours dans World
self.world.entities.remove(self)
for component_type in self.components:
self.world.mapping[component_type].remove(self)
if len(self.world.mapping[component_type]) == 0:
del self.world.mapping[component_type]
def __contains__(self, component_type: type) -> bool:
return component_type in self._components

45
main.py
View file

@ -1,31 +1,20 @@
from ecs import World, Entity
from ecs import World
# Création de composants pouvant être ajouté a des entitées
class Name(str):
pass
class Age(int):
pass
class Name(str): pass
class Age(int): pass
# Création d'un monde
world = World()
# Création d'une entité
david = Entity(world)
david[Name] = Name("David")
david[Age] = Age(25)
# Création de plusieurs entités
david = world.create_entity(Name("David"), Age(25))
fred = world.create_entity(Name("Fred"), Age(30))
paul_sans_age = world.create_entity(Name("Paul"))
age_tout_cour = world.create_entity(Age(14))
# Création d'une autre entité
fred = Entity(world)
fred[Name] = Name("Fred")
fred[Age] = Age(30)
# Création d'une autre entité
paul_sans_age = Entity(world)
paul_sans_age[Name] = Name("Paul")
# Création d'une autre entité
age_tout_cour = Entity(world)
age_tout_cour[Age] = Age(14)
# On applique les moddifications
world.apply()
print("Récupération de toutes les entitées qui ont un nom")
for entity in world.query(Name):
@ -35,6 +24,12 @@ print("Récupération de toutes les entitées qui ont un age")
for entity in world.query(Age):
print(entity[Age])
# On change l'age de Fred
fred.set(Age(45))
# On applique les moddifications
world.apply()
print("Récupération de toutes les entités qui ont un nom et un age")
for entity in world.query(Name, Age):
print(entity[Name], entity[Age])
@ -47,3 +42,11 @@ print("Récupération de toutes les entités qui ont un age mais pas de nom")
for entity in world.query(Age, without=(Name,)):
print(entity[Age])
print("Récupération de toutes les entités")
for entity in world.query():
if Name in entity:
print(entity[Name], end=" ")
if Age in entity:
print(entity[Age], end=" ")
print()