Ajout du boutton rejouer dans directory_search

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Tipragot 2023-11-04 11:34:28 +01:00
parent 6eb223c9b2
commit 9250f3cefa
3 changed files with 7 additions and 2 deletions

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@ -10,6 +10,7 @@ from plugins import assets as plugin_assets, render, smooth
from plugins.animation import Animation from plugins.animation import Animation
from plugins.coroutine import Coroutine, wait from plugins.coroutine import Coroutine, wait
from plugins.click import Clickable, Clicked from plugins.click import Clickable, Clicked
from plugins.hover import HoveredTexture
from plugins.inputs import Held, MousePosition from plugins.inputs import Held, MousePosition
from plugins.assets import Assets from plugins.assets import Assets
from plugins.render import Sprite from plugins.render import Sprite
@ -241,11 +242,15 @@ def __spawn_search_directory(world: World):
"search_directory_failed", "search_directory_failed",
callback=lambda world, _: world.new_entity().set( callback=lambda world, _: world.new_entity().set(
Sprite( Sprite(
world[Assets].get_texture("restart"), world[Assets].get_texture("play_again"),
Vec2(render.WIDTH / 2, 900), Vec2(render.WIDTH / 2, 925),
10, 10,
origin=Vec2(0.5), origin=Vec2(0.5),
), ),
HoveredTexture(
world[Assets].get_texture("play_again"),
world[Assets].get_texture("play_again_hover"),
),
Clickable( Clickable(
lambda world, _: world.set( lambda world, _: world.set(
CurrentScene(__new_game_scene()) CurrentScene(__new_game_scene())