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Before Width: | Height: | Size: 57 KiB After Width: | Height: | Size: 57 KiB |
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assets/textures/classique/win.png
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assets/textures/classique/win.png
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After Width: | Height: | Size: 68 KiB |
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@ -97,15 +97,16 @@ def check_number(world: World):
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for entity in world.query(typing.Typing, Text):
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for entity in world.query(typing.Typing, Text):
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for entity_text in world.query(TextDialogue):
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for entity_text in world.query(TextDialogue):
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if world[NombreEssai] == NombreEssai(0):
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if world[NombreEssai] == 1:
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entity_text[Text] = Text("Lose!")
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entity_text[Text] = Text("Lose!")
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create_end_buton(world, "lose")
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return
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return
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number: str = entity[Text]
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number: str = entity[Text]
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if number == "":
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if number == "":
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entity_text[Text] = Text("tu doit entrer un nombre !")
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entity_text[Text] = Text("tu doit entrer un nombre !")
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break
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break
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if world[RandomNumber] == int(number):
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if world[RandomNumber] == int(number):
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entity_text[Text] = Text("Win!")
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create_end_buton(world, "win")
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elif world[RandomNumber] > int(number):
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elif world[RandomNumber] > int(number):
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entity_text[Text] = Text("Trop petit")
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entity_text[Text] = Text("Trop petit")
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else:
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else:
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@ -127,11 +128,12 @@ def create_end_buton(world: World, state: str):
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Create the end buton
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Create the end buton
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"""
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"""
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# sup toutes les entitées
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for entity in world.query():
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del entity
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world.create_entity(
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world.create_entity(
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Order(1),
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Order(3),
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Centered(),
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Text(f"You {state} !"),
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TextSize(150),
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Texture(f"classique/{state}.png"),
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Texture(f"classique/{state}.png"),
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Clickable(lambda world, _: world[Game].change_scene("menu")),
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Clickable(lambda world, _: world[Game].change_scene("menu")),
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)
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)
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