Réglage de l'erreur lorsque l'on charge une scène sans ressources

This commit is contained in:
Tipragot 2023-11-02 13:05:36 +01:00
parent 52210b2afa
commit 873020f490

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@ -233,6 +233,9 @@ def loading_scene(target: Scene, name: str, clear_cache: bool = True):
""" """
# Calcul du pourcentage de chargement # Calcul du pourcentage de chargement
asset_iterator = world[AssetIterator] asset_iterator = world[AssetIterator]
if asset_iterator.total == 0:
progress = 0.0
else:
file_loaded = asset_iterator.total - len(asset_iterator.files) file_loaded = asset_iterator.total - len(asset_iterator.files)
progress = file_loaded / asset_iterator.total progress = file_loaded / asset_iterator.total