Merge pull request 'Afficher le nombre si on a perdu la partie' (#54) from end-game-print-number into main
Reviewed-on: #54
This commit is contained in:
commit
8047ec1f90
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@ -191,16 +191,19 @@ def end_game(world: World, state: str):
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for entity_text in world.query(TextDialogue):
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for entity_text in world.query(TextDialogue):
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entity_text[Text] = Text(f"{state} !")
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entity_text[Text] = Text(f"{state} !")
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# On empeche de pourvoir continuer le jeu.
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for entity in world.query(typing.Typing, Text):
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del entity[typing.Typing]
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if state == "Gagné":
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if state == "Gagné":
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for entity in world.query(NombreEssaiText):
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for entity in world.query(NombreEssaiText):
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entity[Text] = Text("")
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entity[Text] = Text("")
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else:
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else:
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for entity in world.query(NombreEssaiText):
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for entity in world.query(NombreEssaiText):
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entity[Text] = Text(" plus d'essais")
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entity[Text] = Text(" plus d'essais")
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for entity in world.query(typing.Typing):
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entity[Position] = Position(Display.WIDTH / 2, 650)
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entity[Text] = Text("Le nombre etait : " + str(world[RandomNumber]))
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# On empeche de pourvoir continuer le jeu.
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for entity in world.query(typing.Typing, Text):
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del entity[typing.Typing]
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# on change la texture du button submit.
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# on change la texture du button submit.
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for entity in world.query(Clickable, Centered):
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for entity in world.query(Clickable, Centered):
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@ -200,16 +200,19 @@ def end_game(world: World, state: str):
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for entity_text in world.query(TextDialogue):
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for entity_text in world.query(TextDialogue):
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entity_text[Text] = Text(f"{state} !")
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entity_text[Text] = Text(f"{state} !")
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# On empeche de pourvoir continuer le jeu.
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for entity in world.query(typing.Typing, Text):
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del entity[typing.Typing]
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if state == "Gagné":
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if state == "Gagné":
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for entity in world.query(NombreEssaiText):
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for entity in world.query(NombreEssaiText):
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entity[Text] = Text("")
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entity[Text] = Text("")
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else:
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else:
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for entity in world.query(NombreEssaiText):
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for entity in world.query(NombreEssaiText):
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entity[Text] = Text(" plus d'essais")
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entity[Text] = Text(" plus d'essais")
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for entity in world.query(typing.Typing):
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entity[Position] = Position(Display.WIDTH / 2, 650)
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entity[Text] = Text("Le nombre etait : " + str(world[RandomNumber]))
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# On empeche de pourvoir continuer le jeu.
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for entity in world.query(typing.Typing, Text):
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del entity[typing.Typing]
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# on change la texture du button submit.
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# on change la texture du button submit.
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for entity in world.query(Clickable, Centered):
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for entity in world.query(Clickable, Centered):
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@ -196,16 +196,19 @@ def end_game(world: World, state: str):
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for entity_text in world.query(TextDialogue):
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for entity_text in world.query(TextDialogue):
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entity_text[Text] = Text(f"{state} !")
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entity_text[Text] = Text(f"{state} !")
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# On empeche de pourvoir continuer le jeu.
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for entity in world.query(typing.Typing, Text):
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del entity[typing.Typing]
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if state == "Gagné":
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if state == "Gagné":
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for entity in world.query(NombreEssaiText):
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for entity in world.query(NombreEssaiText):
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entity[Text] = Text("")
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entity[Text] = Text("")
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else:
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else:
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for entity in world.query(NombreEssaiText):
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for entity in world.query(NombreEssaiText):
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entity[Text] = Text(" plus d'essais")
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entity[Text] = Text(" plus d'essais")
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for entity in world.query(typing.Typing):
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entity[Position] = Position(Display.WIDTH / 2, 650)
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entity[Text] = Text("Le nombre etait : " + str(world[RandomNumber]))
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# On empeche de pourvoir continuer le jeu.
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for entity in world.query(typing.Typing, Text):
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del entity[typing.Typing]
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# on change la texture du button submit.
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# on change la texture du button submit.
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for entity in world.query(Clickable, Centered):
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for entity in world.query(Clickable, Centered):
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