From 72715e83419e57b528170a3030793df44f1f1d38 Mon Sep 17 00:00:00 2001 From: Tipragot Date: Wed, 1 Nov 2023 03:14:40 +0100 Subject: [PATCH] Changement de l'order et ajout de docstring --- src/plugins/assets.py | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/src/plugins/assets.py b/src/plugins/assets.py index dc9f202..e72c80c 100644 --- a/src/plugins/assets.py +++ b/src/plugins/assets.py @@ -31,10 +31,17 @@ class Assets(KeepAlive): @property def unloaded_texture(self) -> pygame.Surface: + """ + La texture de chargement qui s'affiche au début du chargement et qui + est progressivement remplacé par la texture `loaded_texture`. + """ return self.__unloaded_texture @property def loaded_texture(self) -> pygame.Surface: + """ + La texture de chargement qui s'affiche progressivement lors d'un chargement. + """ return self.__loaded_texture def load_texture(self, name: str, path: str) -> pygame.Surface: @@ -106,13 +113,13 @@ def loading_scene(target: Scene, name: str): assets.clear_cache() world.set(AssetIterator()) world.new_entity().set( - render.Sprite(assets.unloaded_texture, order=100000000000) + render.Sprite(assets.unloaded_texture, order=1000000000) ) world.new_entity().set( ProgessBar(), render.Sprite( assets.loaded_texture, - order=100000000001, + order=1000000001, area=(0, 0, 0, render.HEIGHT), ), )