Better cool

This commit is contained in:
Tipragot 2023-10-30 01:06:32 +01:00
parent 1ede4a971d
commit 602242c03e

View file

@ -118,6 +118,8 @@ def __change_folders_speeds(world: World, _e: Entity):
""" """
for entity in world.query(DirectoryPosition, smooth.Speed): for entity in world.query(DirectoryPosition, smooth.Speed):
entity[smooth.Speed] = smooth.Speed(random.uniform(2.0, 2.5)) entity[smooth.Speed] = smooth.Speed(random.uniform(2.0, 2.5))
for entity in world.query(TextSize):
entity[TextSize] = TextSize(40)
def __remove_folders_speeds(world: World): def __remove_folders_speeds(world: World):
@ -163,21 +165,21 @@ def __initialize_world(world: World):
] ]
positions = [ positions = [
Position(0, 0), Position(40 + (7 * 180) + 48, 35 + (5 * 166) + 38),
Position(0, 0), Position(40 + (5 * 180) + 48, 35 + (5 * 166) + 38),
Position(0, 0), Position(40 + (4 * 180) + 48, 35 + (4 * 166) + 38),
Position(0, 0), Position(40 + (3 * 180) + 48, 35 + (5 * 166) + 38),
Position(0, 0), Position(40 + (1 * 180) + 48, 35 + (5 * 166) + 38),
Position(0, 0), Position(40 + (6 * 180) + 48, 35 + (2 * 166) + 38),
Position(0, 0), Position(40 + (5 * 180) + 48, 35 + (3 * 166) + 38),
Position(0, 0), Position(40 + (4 * 180) + 48, 35 + (2 * 166) + 38),
Position(0, 0), Position(40 + (2 * 180) + 48, 35 + (4 * 166) + 38),
Position(0, 0), Position(40 + (1 * 180) + 48, 35 + (2 * 166) + 38),
Position(0, 0), Position(40 + (7 * 180) + 48, 35 + (1 * 166) + 38),
Position(0, 0), Position(40 + (5 * 180) + 48, 35 + (1 * 166) + 38),
Position(0, 0), Position(40 + (3 * 180) + 48, 35 + (0 * 166) + 38),
Position(0, 0), Position(40 + (2 * 180) + 48, 35 + (1 * 166) + 38),
Position(0, 0), Position(40 + (0 * 180) + 48, 35 + (1 * 166) + 38),
] ]
for y in range(LINES): for y in range(LINES):
@ -201,7 +203,7 @@ def __initialize_world(world: World):
Order(1), Order(1),
Centered(), Centered(),
Text(names.pop()), Text(names.pop()),
TextSize(25), TextSize(0),
DirectoryName(entity), DirectoryName(entity),
) )
@ -261,6 +263,8 @@ def __move_directories(world: World):
# On met à jour la séléction # On met à jour la séléction
mouse = world[Mouse] mouse = world[Mouse]
for entity in world.query(Hovered, DirectoryPosition): for entity in world.query(Hovered, DirectoryPosition):
if Animation in entity:
continue
if mouse.is_button_pressed(1): if mouse.is_button_pressed(1):
world[SelectedDirectory] = SelectedDirectory(entity, Vec2(mouse.position)) world[SelectedDirectory] = SelectedDirectory(entity, Vec2(mouse.position))
break break