Réglage du nom des textures

This commit is contained in:
Tipragot 2023-10-26 20:10:37 +02:00
parent 77c7b90806
commit 4c923cb1c2

View file

@ -85,11 +85,11 @@ class TextureManager:
def __init__(self, display: Display) -> None: def __init__(self, display: Display) -> None:
self._textures: dict[str, pygame.Surface] = {} self._textures: dict[str, pygame.Surface] = {}
for file in glob.iglob("textures/**/*.png", recursive=True): for file in glob.iglob("textures/**/*.png", recursive=True):
self._textures[file] = pygame.image.load(file).convert_alpha( self._textures[file[9:]] = pygame.image.load(file).convert_alpha(
display._surface display._surface
) )
for file in glob.iglob("textures/**/*.jpg", recursive=True): for file in glob.iglob("textures/**/*.jpg", recursive=True):
self._textures[file] = pygame.image.load(file).convert(display._surface) self._textures[file[9:]] = pygame.image.load(file).convert(display._surface)
error_texture = pygame.Surface((256, 256)) error_texture = pygame.Surface((256, 256))
error_texture.fill((0, 0, 0)) error_texture.fill((0, 0, 0))
pygame.draw.rect(error_texture, (255, 0, 255), (0, 0, 128, 128)) pygame.draw.rect(error_texture, (255, 0, 255), (0, 0, 128, 128))