Fix horizontal
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c416243695
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2fd493034a
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@ -345,9 +345,9 @@ def __wave(world: World):
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entity.set(
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AWave(), Coroutine(__horizontal_projectile(world, False))
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)
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case _:
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pass
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yield wait(0.5)
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yield condition(
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lambda world: all(Coroutine not in entity for entity in entities)
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@ -615,9 +615,7 @@ def __horizontal_projectile(world: World, left: bool, number: int = 10):
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yield animation.wait()
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yield wait(1)
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entity.set(
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smooth.Target(
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Vec2(1500 if left else render.WIDTH + 60, entity[Sprite].position.y)
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)
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smooth.Target(Vec2(1500 if left else -81, entity[Sprite].position.y))
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)
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for entity in world.query(HorizontalProjectiles, Sprite):
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