Ajout de la mort :(
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assets/story/boss_fight/death.mp3
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BIN
assets/story/boss_fight/death.mp3
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@ -17,6 +17,7 @@ from plugins.inputs import Held, MousePosition
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from plugins.render import Sprite
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from plugins.assets import Assets
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from plugins.coroutine import condition, wait, Coroutine
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from plugins.sound import Sound
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from plugins.timing import Delta, TimedEvent
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@ -189,6 +190,8 @@ def __move(world: World):
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"""
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TODO
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"""
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if IsRunning not in world:
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return
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held = world[Held]
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s_pos = world[ShieldPos]
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for entity in world.query(Sprite, Velocity):
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@ -259,6 +262,8 @@ def __check_hurt(world: World):
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"""
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TODO
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"""
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if IsRunning not in world:
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return
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for entity in world.query(Hurt, Sprite):
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position = entity.get(Sprite).position
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width, height = entity.get(Sprite).texture.get_size()
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@ -321,9 +326,21 @@ def __defeat(world: World):
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"""
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TODO
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"""
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if world[Life] <= 0:
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if world[Life] <= 0 and IsRunning in world:
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world.remove(IsRunning)
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world[CurrentScene] = __new_game_scene()
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for entity in world.query(Player):
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print("ANIMATIONS")
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entity.set(
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Animation(
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"explosion",
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24,
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),
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Sound(world[Assets].get_sound("death")),
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)
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entity.remove(smooth.Target)
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for entity in world.query(without=(Player,)):
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entity.destroy()
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world.new_entity().set(Sprite(world[Assets].get_texture("background")))
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def __wave(world: World):
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