Fix projectiles appariton hors fightBox
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@ -577,7 +577,7 @@ def __rainning_projectiles(world: World, number: int = 20):
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entity.set(
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entity.set(
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Sprite(
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Sprite(
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world[Assets].get_texture("projectiles_coming/0000"),
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world[Assets].get_texture("projectiles_coming/0000"),
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Vec2(random.randint(0, 1399), 300),
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Vec2(random.randint(100, 1299), 300),
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4,
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4,
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),
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),
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animation,
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animation,
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@ -605,7 +605,7 @@ def __horizontal_projectile(world: World, left: bool, number: int = 10):
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HorizontalProjectiles(),
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HorizontalProjectiles(),
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Sprite(
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Sprite(
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world[Assets].get_texture("error"),
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world[Assets].get_texture("error"),
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Vec2(10 if left else render.WIDTH - 10, random.randint(500, 930)),
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Vec2(10 if left else render.WIDTH - 10, random.randint(500, 889)),
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4,
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4,
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),
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),
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animation,
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animation,
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