gtn/src/main.py

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"""
Ceci est un exemple de comment l'on peut utiliser le moteur du jeu.
"""
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from engine import *
from engine.math import Vec2
from engine.plugins.clickable import Clickable, ClickablePlugin
from engine.plugins.hover import Hover, HoverPlugin
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from engine.plugins.render import (
Order,
RenderPlugin,
Position,
Offset,
Texture,
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)
from engine.plugins.timing import Time, Delta, TimePlugin
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from engine.plugins.pygame import Display, Keyboard, PygamePlugin
from random import random
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# Initialisation
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game = Game(
TimePlugin(),
PygamePlugin("Guess The Number"),
RenderPlugin(),
HoverPlugin(),
ClickablePlugin(),
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)
# On créer une tache pour afficher des sprites
def spawn_sprites(world: World) -> None:
"""
Ajoute des sprites au monde.
"""
for i in range(100):
red = random() < 0.1
entity = world.create_entity(
Position(random() * Display.WIDTH, random() * Display.HEIGHT),
Texture("directory.png") if red else Texture("test.png"),
Order(1 if red else 0),
)
if red:
entity.set(Clickable(lambda world, entity: print("click")))
# On ajoutant la tache
game.add_startup_tasks(spawn_sprites)
# On créer un tache pour vérifier le système d'hover
def change_on_hover(world: World) -> None:
"""
Change la texture du sprite quand on passe la souris sur lui.
"""
for entity in world.query(Position, Texture):
if Hover in entity:
entity.set(
Texture(
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f"animations/search_directory/{(int(world[Time] * 60) % 270):04}.png"
)
)
entity.set(Offset(-48, -176))
else:
entity.set(Texture("directory.png"))
entity.remove(Offset)
# On ajoute la tache
game.add_update_tasks(change_on_hover)
def move_sprites(world: World) -> None:
"""
Change la position des sprites.
"""
move = Vec2(
(-1.0 if world[Keyboard].is_key("q") else 0.0)
+ (1.0 if world[Keyboard].is_key("d") else 0.0),
(-1.0 if world[Keyboard].is_key("z") else 0.0)
+ (1.0 if world[Keyboard].is_key("s") else 0.0),
)
for entity in world.query(Position):
if entity[Order] == 1:
continue
entity.set(Position(entity[Position] + (move * world[Delta] * 1000.0)))
# On ajoute la tache
game.add_update_tasks(move_sprites)
# On créer une tache pour tester si les plugins fonctionnent
def salutations(world: World) -> None:
"""
Affiche "Bonjour" si la touche B est pressé et "Au revoir" si la touche B est relachée.
"""
if world[Keyboard].is_key_pressed("b"):
print("Bonjour")
if world[Keyboard].is_key_released("b"):
print("Au revoir")
# On ajoute la tache de test
game.add_update_tasks(salutations)
# On lance la boucle
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game.run()