gtn/.venv/Lib/site-packages/pygame/surface.pyi

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from typing import Any, List, Optional, Sequence, Tuple, Union, overload
from pygame.bufferproxy import BufferProxy
from pygame.color import Color
from pygame.rect import Rect
from ._common import ColorValue, Coordinate, Literal, RectValue, RGBAOutput
_ViewKind = Literal[
"0",
"1",
"2",
"3",
b"0",
b"1",
b"2",
b"3",
"r",
"g",
"b",
"a",
"R",
"G",
"B",
"A",
b"r",
b"g",
b"b",
b"a",
b"R",
b"G",
b"B",
b"A",
]
class Surface:
_pixels_address: int
@overload
def __init__(
self,
size: Coordinate,
flags: int = 0,
depth: int = 0,
masks: Optional[ColorValue] = None,
) -> None: ...
@overload
def __init__(
self,
size: Coordinate,
flags: int = 0,
surface: Surface = ...,
) -> None: ...
def __copy__(self) -> Surface: ...
copy = __copy__
def blit(
self,
source: Surface,
dest: Union[Coordinate, RectValue],
area: Optional[RectValue] = None,
special_flags: int = 0,
) -> Rect: ...
def blits(
self,
blit_sequence: Sequence[
Union[
Tuple[Surface, Union[Coordinate, RectValue]],
Tuple[Surface, Union[Coordinate, RectValue], Union[RectValue, int]],
Tuple[Surface, Union[Coordinate, RectValue], RectValue, int],
]
],
doreturn: Union[int, bool] = 1,
) -> Union[List[Rect], None]: ...
@overload
def convert(self, surface: Surface) -> Surface: ...
@overload
def convert(self, depth: int, flags: int = 0) -> Surface: ...
@overload
def convert(self, masks: ColorValue, flags: int = 0) -> Surface: ...
@overload
def convert(self) -> Surface: ...
@overload
def convert_alpha(self, surface: Surface) -> Surface: ...
@overload
def convert_alpha(self) -> Surface: ...
def fill(
self,
color: ColorValue,
rect: Optional[RectValue] = None,
special_flags: int = 0,
) -> Rect: ...
def scroll(self, dx: int = 0, dy: int = 0) -> None: ...
@overload
def set_colorkey(self, color: ColorValue, flags: int = 0) -> None: ...
@overload
def set_colorkey(self, color: None) -> None: ...
def get_colorkey(self) -> Optional[RGBAOutput]: ...
@overload
def set_alpha(self, value: int, flags: int = 0) -> None: ...
@overload
def set_alpha(self, value: None) -> None: ...
def get_alpha(self) -> Optional[int]: ...
def lock(self) -> None: ...
def unlock(self) -> None: ...
def mustlock(self) -> bool: ...
def get_locked(self) -> bool: ...
def get_locks(self) -> Tuple[Any, ...]: ...
def get_at(self, x_y: Sequence[int]) -> Color: ...
def set_at(self, x_y: Sequence[int], color: ColorValue) -> None: ...
def get_at_mapped(self, x_y: Sequence[int]) -> int: ...
def get_palette(self) -> List[Color]: ...
def get_palette_at(self, index: int) -> Color: ...
def set_palette(self, palette: Sequence[ColorValue]) -> None: ...
def set_palette_at(self, index: int, color: ColorValue) -> None: ...
def map_rgb(self, color: ColorValue) -> int: ...
def unmap_rgb(self, mapped_int: int) -> Color: ...
def set_clip(self, rect: Optional[RectValue]) -> None: ...
def get_clip(self) -> Rect: ...
@overload
def subsurface(self, rect: RectValue) -> Surface: ...
@overload
def subsurface(self, left_top: Coordinate, width_height: Coordinate) -> Surface: ...
@overload
def subsurface(
self, left: float, top: float, width: float, height: float
) -> Surface: ...
def get_parent(self) -> Surface: ...
def get_abs_parent(self) -> Surface: ...
def get_offset(self) -> Tuple[int, int]: ...
def get_abs_offset(self) -> Tuple[int, int]: ...
def get_size(self) -> Tuple[int, int]: ...
def get_width(self) -> int: ...
def get_height(self) -> int: ...
def get_rect(self, **kwargs: Any) -> Rect: ...
def get_bitsize(self) -> int: ...
def get_bytesize(self) -> int: ...
def get_flags(self) -> int: ...
def get_pitch(self) -> int: ...
def get_masks(self) -> RGBAOutput: ...
def set_masks(self, color: ColorValue) -> None: ...
def get_shifts(self) -> RGBAOutput: ...
def set_shifts(self, color: ColorValue) -> None: ...
def get_losses(self) -> RGBAOutput: ...
def get_bounding_rect(self, min_alpha: int = 1) -> Rect: ...
def get_view(self, kind: _ViewKind = "2") -> BufferProxy: ...
def get_buffer(self) -> BufferProxy: ...
def get_blendmode(self) -> int: ...
def premul_alpha(self) -> Surface: ...
SurfaceType = Surface