2023-10-24 09:58:43 +00:00
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"""
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Ceci est un exemple de comment l'on peut utiliser le moteur du jeu.
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"""
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2023-10-24 12:11:58 +00:00
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from engine import *
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2023-10-25 15:37:15 +00:00
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from engine.math import Vec2
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from engine.plugins.render import Order, RenderPlugin, Position, Texture
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from engine.plugins.timing import Delta, Time, TimePlugin
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from engine.plugins.pygame import Display, Keyboard, Mouse, PygamePlugin
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from random import random
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2023-10-22 17:26:06 +00:00
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2023-10-23 10:14:28 +00:00
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2023-10-24 10:59:00 +00:00
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# Initialisation
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2023-10-25 15:37:15 +00:00
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game = Game(TimePlugin(), PygamePlugin(), RenderPlugin())
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# On créer une tache pour afficher des sprites
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def spawn_sprites(world: World) -> None:
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"""
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Ajoute des sprites au monde.
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"""
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for i in range(100):
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red = random() < 0.1
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world.create_entity(
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Position(random() * Display.WIDTH, random() * Display.HEIGHT),
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Texture("test2.png") if red else Texture("test.png"),
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Order(1 if red else 0),
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)
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# On ajoutant la tache
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game.add_startup_tasks(spawn_sprites)
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def move_sprites(world: World) -> None:
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"""
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Change la position des sprites.
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"""
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move = Vec2(
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(-1.0 if world[Keyboard].is_key("q") else 0.0)
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+ (1.0 if world[Keyboard].is_key("d") else 0.0),
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(-1.0 if world[Keyboard].is_key("z") else 0.0)
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+ (1.0 if world[Keyboard].is_key("s") else 0.0),
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)
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for entity in world.query(Position):
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if entity[Order] == 1:
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continue
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entity.set(Position(entity[Position] + (move * world[Delta] * 1000.0)))
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# On ajoute la tache
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game.add_update_tasks(move_sprites)
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2023-10-24 15:02:10 +00:00
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# On créer une tache pour tester si les plugins fonctionnent
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def salutations(world: World) -> None:
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"""
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Affiche "Bonjour" si la touche B est pressé et "Au revoir" si la touche B est relachée.
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"""
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if world[Keyboard].is_key_pressed("b"):
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print("Bonjour")
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if world[Keyboard].is_key_released("b"):
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print("Au revoir")
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# On ajoute la tache de test
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game.add_update_tasks(salutations)
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2023-10-24 10:59:00 +00:00
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# On lance la boucle
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2023-10-23 11:15:50 +00:00
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game.run()
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