gtn/.venv/Lib/site-packages/pylint/extensions/for_any_all.py

163 lines
5.7 KiB
Python
Raw Normal View History

# Licensed under the GPL: https://www.gnu.org/licenses/old-licenses/gpl-2.0.html
# For details: https://github.com/pylint-dev/pylint/blob/main/LICENSE
# Copyright (c) https://github.com/pylint-dev/pylint/blob/main/CONTRIBUTORS.txt
"""Check for use of for loops that only check for a condition."""
from __future__ import annotations
from typing import TYPE_CHECKING
from astroid import nodes
from pylint.checkers import BaseChecker
from pylint.checkers.utils import (
assigned_bool,
only_required_for_messages,
returns_bool,
)
from pylint.interfaces import HIGH
if TYPE_CHECKING:
from pylint.lint.pylinter import PyLinter
class ConsiderUsingAnyOrAllChecker(BaseChecker):
name = "consider-using-any-or-all"
msgs = {
"C0501": (
"`for` loop could be `%s`",
"consider-using-any-or-all",
"A for loop that checks for a condition and return a bool can be replaced with any or all.",
)
}
@only_required_for_messages("consider-using-any-or-all")
def visit_for(self, node: nodes.For) -> None:
if len(node.body) != 1: # Only If node with no Else
return
if not isinstance(node.body[0], nodes.If):
return
if_children = list(node.body[0].get_children())
if any(isinstance(child, nodes.If) for child in if_children):
# an if node within the if-children indicates an elif clause,
# suggesting complex logic.
return
node_after_loop = node.next_sibling()
if self._assigned_reassigned_returned(node, if_children, node_after_loop):
final_return_bool = node_after_loop.value.name
suggested_string = self._build_suggested_string(node, final_return_bool)
self.add_message(
"consider-using-any-or-all",
node=node,
args=suggested_string,
confidence=HIGH,
)
return
if self._if_statement_returns_bool(if_children, node_after_loop):
final_return_bool = node_after_loop.value.value
suggested_string = self._build_suggested_string(node, final_return_bool)
self.add_message(
"consider-using-any-or-all",
node=node,
args=suggested_string,
confidence=HIGH,
)
return
@staticmethod
def _if_statement_returns_bool(
if_children: list[nodes.NodeNG], node_after_loop: nodes.NodeNG
) -> bool:
"""Detect for-loop, if-statement, return pattern:
Ex:
def any_uneven(items):
for item in items:
if not item % 2 == 0:
return True
return False
"""
if not len(if_children) == 2:
# The If node has only a comparison and return
return False
if not returns_bool(if_children[1]):
return False
# Check for terminating boolean return right after the loop
return returns_bool(node_after_loop)
@staticmethod
def _assigned_reassigned_returned(
node: nodes.For, if_children: list[nodes.NodeNG], node_after_loop: nodes.NodeNG
) -> bool:
"""Detect boolean-assign, for-loop, re-assign, return pattern:
Ex:
def check_lines(lines, max_chars):
long_line = False
for line in lines:
if len(line) > max_chars:
long_line = True
# no elif / else statement
return long_line
"""
node_before_loop = node.previous_sibling()
if not assigned_bool(node_before_loop):
# node before loop isn't assigning to boolean
return False
assign_children = [x for x in if_children if isinstance(x, nodes.Assign)]
if not assign_children:
# if-nodes inside loop aren't assignments
return False
# We only care for the first assign node of the if-children. Otherwise it breaks the pattern.
first_target = assign_children[0].targets[0]
target_before_loop = node_before_loop.targets[0]
if not (
isinstance(first_target, nodes.AssignName)
and isinstance(target_before_loop, nodes.AssignName)
):
return False
node_before_loop_name = node_before_loop.targets[0].name
return (
first_target.name == node_before_loop_name
and isinstance(node_after_loop, nodes.Return)
and isinstance(node_after_loop.value, nodes.Name)
and node_after_loop.value.name == node_before_loop_name
)
@staticmethod
def _build_suggested_string(node: nodes.For, final_return_bool: bool) -> str:
"""When a nodes.For node can be rewritten as an any/all statement, return a
suggestion for that statement.
'final_return_bool' is the boolean literal returned after the for loop if all
conditions fail.
"""
loop_var = node.target.as_string()
loop_iter = node.iter.as_string()
test_node = next(node.body[0].get_children())
if isinstance(test_node, nodes.UnaryOp) and test_node.op == "not":
# The condition is negated. Advance the node to the operand and modify the suggestion
test_node = test_node.operand
suggested_function = "all" if final_return_bool else "not all"
else:
suggested_function = "not any" if final_return_bool else "any"
test = test_node.as_string()
return f"{suggested_function}({test} for {loop_var} in {loop_iter})"
def register(linter: PyLinter) -> None:
linter.register_checker(ConsiderUsingAnyOrAllChecker(linter))